05.01.2013 Views

Dialogue Editing

Dialogue Editing

Dialogue Editing

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

174 IMAGE, DEPTH, AND PERSPECTIVE<br />

up such a dialogue scene on your workstation and you’ll sense the lunacy of<br />

your “logical” plan right away.<br />

Panning<br />

People interact differently with dialogue than with music, sound effects,<br />

backgrounds, or Foley. We’re both more critical and more imaginative with<br />

dialogue, and when it’s panned, we’re not the least bit forgiving. Rather than<br />

enhancing the fi lm experience, panned dialogue (other than an occasional<br />

offscreen line or group loop) often takes the viewer out of the scene—the last<br />

thing you want. Problems crop up when you place dialogue anywhere but in<br />

the center loudspeaker behind the screen.<br />

Here are some of the factors that go into dialogue placement within the sound<br />

image:<br />

To create a versatile stereo fi eld for the dialogue, you can produce a<br />

phantom center image between the left and right loudspeakers and<br />

your dialogue will be dead center when you want it there. With a<br />

simple left/right pan you can put the words wherever you want; since<br />

it’s stereo, this isn’t as complicated as a multichannel pan. A great idea<br />

for the handful of viewers sitting in the sweet spot of the theater, for<br />

whom phantom center is indeed center and the pans behave properly.<br />

For the rest, the center pulls to one side and the pans don’t move<br />

linearly. Everyone’s experience of the dialogue is different, and the<br />

dialogue is generally gooey. With a center loudspeaker, the dialogue<br />

is grounded in the middle of the screen and most viewers will experience<br />

the movie as planned. Center channel dialogue keeps the viewer<br />

focused on the screen rather than wandering off toward the exit lights.<br />

You rarely need to pan the dialogue. Watch a movie, almost any<br />

movie, and you’ll realize that the dialogue isn’t moving around,<br />

although your brain “pans” the sound in the direction of its visual<br />

source. Without trying, you connect source and voice. Now try the<br />

opposite. Pan your dialogue to match the placement of the characters.<br />

After the initial thrill of this hyperrealism, you’ll likely admit that it’s<br />

not working. It may be “accurate,” but it’s annoying. Worse yet are<br />

moving pans. Few sound gimmicks take you out of the fi lm more<br />

resolutely than dialogue moving around the screen.<br />

You’re determined to pan some dialogue. What will you do when you<br />

encounter a cut in which your character’s screen placement suddenly<br />

changes? If you want to lose your audience very quickly, try sending a<br />

character’s voice all the way from one side of the screen to the other.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!