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Dialogue Editing

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CHAPTER 11<br />

Image, Depth, and Perspective<br />

So far we’ve concerned ourselves with making scenes smooth and believable.<br />

We’ve looked at ways to even out ugly shot transitions and examined what<br />

to do when faced with many tracks from which to choose. Unfortunately,<br />

these are the very procedures that some editors point to when claiming that<br />

dialogue editing is boring and wanting of soul. “Sound effects editing is fi lled<br />

with opportunities for artistic expression, but not so dialogue!” Rubbish.<br />

You have to do your basic scene balancing before you can get to the fun stuff.<br />

It’s very diffi cult to manipulate subtle changes in the focus of a scene if you<br />

can’t hear past the room tone explosions at each edit. In the same way, you<br />

can’t paint your walls until you fi x the falling plaster. Once your scenes run<br />

smoothly, however, and there are no serious problems with noises or offmicrophone<br />

sound, you’re ready to begin adding some life to the dialogue.<br />

In this chapter we’ll begin to turn fl at dialogue into something with depth,<br />

focus, and story.<br />

<strong>Dialogue</strong> in the Soundscape<br />

Film dialogue is overwhelmingly mono, usually coming exclusively from the<br />

center speaker. 1 As shockingly retro as this may seem, there are good reasons<br />

for it. Logic tells us that the apparent sound source of a line of dialogue<br />

should mimic its visual source. Given the ever growing number of channels<br />

on a big-league fi lm print, you’d think we’d take advantage of some of those<br />

channels and move the dialogue around the screen. See it on the left; hear it<br />

on the left. Same goes for the right. Moving character? No problem, automate<br />

a pan from left to center to right and into the audience. Simple? Yes, but set<br />

1 Such generalizations are always dangerous. There are, of course, stereo dialogue fi lms<br />

and there are giant gee-whiz fi lms that place dialogue all around the screen because, well,<br />

they can. And there are artistic fi lms that play with stereo images for reasons beyond those<br />

of traditional narrative.<br />

173

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