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Dialogue Editing

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Making Sense of a Scene 171<br />

These messes come in all shapes and sizes, and it’s up to you to sort them<br />

out. If you inherit such an unfocused scene from the picture department,<br />

don’t start polishing it right off the bat. Solo each shot, one by one, and fi gure<br />

out what the editor had in mind with it. If you can make this sound work,<br />

do it. But if the shot is better served by replacing the sound with another take,<br />

go through the alternates to fi nd a shot more focused.<br />

Nothing is sacred, and as long as you honor the intentions of the editor and<br />

director you’re on safe ground. Remember, they were trying to enhance the<br />

scene using the available resources, often for a temp mix or just to fi gure out<br />

where the heart of the scene lies. This sonic collision wasn’t intended to stand<br />

the test of time but rather to give direction. It’s up to you to make something<br />

permanent.<br />

Start by thinning and simplifying. Analyze each sound, keeping the ones that<br />

contribute to the scene and stowing away the ones that are superfl uous, confusing,<br />

or useless. Make the scene work at its most basic. Get the levels right.<br />

Fix the transitions. Make it behave. Then you’ll know the scene better and be<br />

in a position to make sense of it. In the case of our giddy little girls, fi rst make<br />

the scene work with no frills. Make it accurate and believable and then see<br />

how you can toss in a single girl’s voice from time to time to add to the fun.<br />

Repeat this with each of the girls, taking care never to allow any of the three<br />

to talk “on top” of herself.<br />

Excitement is not about constant yelling or car revving or crying. It’s about<br />

well-timed dynamics. Screams and shouts and laughs lack excitement when<br />

there’s no point of reference, just as a rock-and-roll concert at a constant<br />

“eleven” is boring. What draws us into the girls’ ecstatic laughing isn’t its<br />

brute-force volume but the swells and ebbs, the story told by their sounds.<br />

Find a way to create a dynamic within their voices and you’re on your way<br />

to drawing the viewer’s attention closer to the scene.<br />

You can accentuate a loud sound by “clearing” a quieter space just before the<br />

crescendo. An 85 dB slap to the face isn’t terribly impressive when sitting on<br />

an 84 dB noise fl oor, but a naturally created quiet section just before the<br />

slap—built through believable swells and holes in the underlying dialogue<br />

elements—will make the insult seem much louder. The increased dynamic<br />

range will tell your ears as much. The drop in the surrounding noise just<br />

prior to the slap gives the viewer the impression that the gods themselves<br />

made room for the ensuing whack. Making space for a loud noise is mostly<br />

a mix issue, but it’s also your concern because sounds that end naturally are<br />

more effective than quiet created with fader moves.

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