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Dialogue Editing

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170 NOW, THE ACTUAL EDITING<br />

laugh, and the laughter builds until they’re interrupted by their<br />

humorless father. Since the girls are partly hidden by a doorframe in<br />

the master long shot, the picture editor layers several takes of the<br />

girls’ squealing. No major lip-sync problems, he reasoned, so why not<br />

make the scene “beefi er” this way? On an initial screening of the fi lm,<br />

this trick might go unnoticed. You’ll play along with the intensifying<br />

frolicking and likely not realize that rather than just three voices—one<br />

for each girl—you’re hearing six or nine or more. The catch: This<br />

doesn’t make sense. Even if most viewers can’t initially identify the<br />

problem with the scene, they’ll feel the scene is clogged, undisciplined,<br />

and without dynamics.<br />

You’re editing the production sound of a car chase. What in the Avid<br />

screening seemed like a reasonably exciting collage of revving and<br />

squealing and shifting just doesn’t hold up to scrutiny. The engines<br />

aren’t consistent, the points of view aren’t well planned, and more<br />

often than not a car “speaks” with two or more voices at once. This<br />

isn’t believable, and it doesn’t develop. It lacks dynamics and seems to<br />

have no sound plot. Of course, in a car chase scene most of the work<br />

will fall into the lap of the sound effects editor. Still, you’ll fi nd<br />

yourself in situations like this, where the picture editor considered<br />

ever escalating noise a substitute for exciting sound editing. Analyze<br />

each shot to decide what’s important, then develop a plot to the car<br />

chase’s sound. In action scenes, each shot is usually about one thing<br />

and one thing only, so press your point on that single detail.<br />

You’re editing a documentary, and the picture editor has created a<br />

voiceover from a character’s interview footage. In one case, he placed<br />

the attack of a new line under the ringout4 of the previous one to keep<br />

a correct rhythm and prevent an unnatural pause in the sentence. The<br />

result, however, is a double-voicing. We simultaneously hear two<br />

elements of the character’s voice, a vocal technique you’ll fi nd only in<br />

Tibetan monasteries. Never allow more than one element of any<br />

character’s voice—words, breaths, nonverbal vocalizations—to play<br />

together. There are very few ironclad rules in this book, but this is<br />

one of them: People can make only one vocal sound at a time.<br />

4 In this context, attack refers to the leading edge of a sound—the fi rst modulation of a<br />

phrase. When discussing dynamic processors, attack means the speed with which the<br />

processor responds to an input signal. Ringout is the acoustic residue (echo, reverb,<br />

diffusion) left at the end of a phrase.

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