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Dialogue Editing

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Working with More Than One Channel of <strong>Dialogue</strong> 163<br />

Figure 10-33 What’s left of the original pair is on Dial E and Dial G after cutting<br />

the scene. The tracks have dissimilar room tone, so a simple back-and-forth edit<br />

plan won’t work. Here, all off-mic signal was replaced by the matching room tone<br />

and placed on the track beneath. This four-track plan is a bit cumbersome, but it<br />

gives the rerecording mixer the most fl exibility in balancing smoothness versus<br />

noise.<br />

Eliminate all off-mic dialogue on the boom track (i.e., when the<br />

dialogue of the other person is heard on the boom channel, replace<br />

it with good boom room tone).<br />

If the radio microphone room tone isn’t too loud, you can either create<br />

short tone bridges leading up to the dialogue or cut from silence to<br />

radio mic with no tone bridge, assuming that the dialogue attack is<br />

loud enough to mask the change in room tone level. Figure 10-34<br />

shows how to construct such a shot.<br />

Use volume automation to slightly reduce the boom channel’s level<br />

while there’s dialogue on the radio microphone channel. Match the<br />

timing and curve of the automation with the fades on the radio track.<br />

How much can you lower the level of the channel that carries the<br />

dominant room tone? Probably not more than 3 dB, but it depends on<br />

the two tracks. (See Figure 10-35.)<br />

You may encounter scenes largely covered by a boom microphone that also<br />

include a few inserts from radio mics. (See Figure 10-36.) Often, the radio<br />

microphones will carry less room tone than the boom, so the inserts will<br />

stand out. An easy way to match these shots without increasing overall noise<br />

is to run a track of the boom’s room tone parallel to the room tone segments.<br />

The mixer can easily control the amount of room tone with respect to the<br />

shot. There are many other applications for this parallel tone technique, such<br />

as production effects (PFX) editing and ADR editing.

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