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Dialogue Editing

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Working with More Than One Channel of <strong>Dialogue</strong> 161<br />

her lines, fi rst extend the room tone bridges. If this doesn’t work, it’s likely<br />

that the room tones are too dissimilar, either in volume or in texture, and<br />

you’ll have to try a different approach. Read on.<br />

One Shot, Two Mics, Similar Room Tone—<strong>Dialogue</strong> Overlaps In the real<br />

world, people often interrupt each other. Sometimes it’s an aggressive or<br />

excited attempt to make a point, but more often it’s just part of the rhythm<br />

of speech. As if by some mandate from above, movie dialogue is much more<br />

serial—one person speaks, the other responds. It certainly makes for easier<br />

dialogue editing. When one character does interrupt another in a fi lm, it’s<br />

called an overlap. Usually, but not always, it’s a problem.<br />

When a character’s track is corrupted by the sound of her conversation mate’s<br />

voice, you’ll likely have to replace the end of the on-mic line as well as the<br />

beginning of the incoming line. At least that’s the rule. However, when you’re<br />

cutting back and forth between reasonably well-balanced and isolated microphones,<br />

overlaps don’t always cause you grief. If there’s very little crosstalk<br />

between mics, you can play both tracks for the duration of the overlap and<br />

hope for the best. The power of the interruption’s attack will often mask the<br />

doubling of tone, so you won’t notice a noise increase. If both sides are clean<br />

and on-mic, you can probably get away with playing both tracks for a few<br />

words.<br />

Sometimes playing both tracks during a two-microphone overlap doesn’t<br />

work. The increase in ambient noise due to room tone doubling may be<br />

audible. You may encounter strange coloring of the voices from the interaction<br />

of the two mics. Or you may hear a doubling of words if the two characters<br />

are far enough apart to create a timing difference but not so far as to keep<br />

them off of each other’s tracks. In such cases, you must reconstruct from outtakes<br />

both the end of the corrupted line and the beginning of the interruption.<br />

(See Figure 10-31.) Chapter 12 discusses techniques for locating the<br />

alternate take material needed to salvage these overlaps.<br />

Boom on Track 1, Radios on Track 2—Similar Sound Occasionally a boom<br />

and a radio microphone will crosscut surprisingly well despite common<br />

sense telling you otherwise. Try using the cross-cutting technique shown in<br />

Figure 10-32. Odds are good it will work. If not, continue reading.<br />

One Shot, Two Microphones—Dissimilar Room Tone Sometimes it’s not<br />

possible to crossfade back and forth between the two microphones of a shot.<br />

At each crossfade you hear a wave of changing room tone energy and the

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