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Dialogue Editing

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Working with More Than One Channel of <strong>Dialogue</strong> 159<br />

works with two radio mics in one shot. As long as the shots are reasonably<br />

similar, then symmetrical crossfades almost always give you good results.<br />

One Shot, Two Mics, Similar Room Tone—No <strong>Dialogue</strong> Overlaps Imagine<br />

a long shot in which two people walk toward the camera. There’s no headroom<br />

for a boom, so both actors are wired with radio microphones. (See<br />

Figure 10-28.) Each carries her own room tone, but the tones aren’t overwhelmingly<br />

different from each other. This doesn’t sound altogether bad, and<br />

you may be tempted to do nothing at all, leaving both tracks. However, there<br />

are a few pitfalls in leaving both running simultaneously.<br />

You’re unnecessarily playing two tracks, even though only one person<br />

is speaking at a time. This doubles the room tone noise.<br />

Since both tracks are always open, you increase the chances of radio<br />

microphone distortion, clothing rustle, and other nasties coming from<br />

the nonspeaking character’s mic.<br />

Whenever one of the characters speaks, you hear her voice twice—<br />

once close and on-mic and again through her partner’s microphone,<br />

muffl ed, off-axis, and slightly delayed. The resulting dialogue is less<br />

punchy because you now have two wavefronts: one tight and crisp;<br />

the other gooey and late. If you remove the off-mic track, you’ll<br />

usually get better articulation and a sense of reduced ambient noise.<br />

Contrary to general opinion, mixing two radio mics separated by a reasonable<br />

distance won’t often result in phasing. In fact, you’ll hear phasing only when<br />

Figure 10-28 A typical pair of radio microphone tracks. The characters are each<br />

wearing a wireless, and their room tones are similar. Normally, you won’t want<br />

to let both tracks play at the same time, as all sorts of problems may arise.

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