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Dialogue Editing

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158 NOW, THE ACTUAL EDITING<br />

microphone decisions. Early in the picture editing process, ask the editor to<br />

use both DAT audio tracks throughout the editing. Failing this, ask the assistant<br />

picture editor to include both audio tracks before creating the OMF<br />

regardless of the tracks chosen by the editor. This way you’ll have easy access<br />

to all DAT tracks.<br />

When you fi rst open the OMF, you probably see two channels for every event.<br />

As you learned in Chapter 9, you fi rst have to decide which of these two-track<br />

events are dual mono. Even though many shots are still mono (Why should<br />

they be otherwise?), you’ll eventually run into multitrack shots. What you do<br />

with these extra channels is largely guided by common sense, but it will also<br />

depend on the wishes of the fi lm’s rerecording mixer. If you’ve never prepared<br />

tracks for the person who’ll be mixing your dialogue, have a little talk.<br />

Find out how he likes to receive multimicrophone, multitrack elements. Does<br />

he want all decent tracks to be available (and prepared) for the mix, or does<br />

he prefer that you make the call? How should you present the main choice?<br />

The other channels? Muted? Unmuted? Find out. The rest is up to you.<br />

Deciding which channel to use is extraordinarily situation-specifi c, so the<br />

best I can do for you in a book like this is to set some basic rules, which, once<br />

having learned, you can forget and then trust your gut. For example, earlier<br />

we learned the fi rst rule of thumb of dialogue editing: Whenever possible, play<br />

only one source of room tone at a time. A simple, even crossfade often works well<br />

when crosscutting from one boom shot to another. (See Figure 10-27.) It also<br />

Figure 10-27 Boom shots crossfading against each other. This is the most<br />

straightforward and easiest of all shot transitions.

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