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Dialogue Editing

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Using Room Tone When <strong>Editing</strong> <strong>Dialogue</strong> 155<br />

probably something wrong with it. Try again to fi nd a better match, since<br />

“fake” room tone will come back to haunt you. Remember, it’s unlikely that<br />

you can hear as well in your cutting room as on the mixing stage, so bold<br />

processing of room tone clips will likely backfi re.<br />

If all honest attempts at fi nding acceptable room tone fail, then all is fair<br />

game. Equalize if you must, but listen to your work in a mix room—before<br />

the premix—to make sure you haven’t fooled yourself into believing that the<br />

edit works. It’s horribly embarrassing to play these tracks in the dialogue<br />

premix—tracks you’re so proud of because of the nerdy manipulations you’ve<br />

subjected them to—only to hear that they sound nothing like the dialogue<br />

you’re trying to match.<br />

Using Room Tone to Remove Noises in <strong>Dialogue</strong><br />

Location recordings are fi lled with small noises that often go unnoticed on<br />

fi rst listening. The causes of these short nuisances are limitless, but the most<br />

common are static discharge, cable problems, lip smacks and dentures clacks,<br />

dolly track, and crew noises. Individually, these tiny sounds don’t amount to<br />

much, but collectively they steal focus from the dialogue and leave the impression<br />

that the set is much noisier than it really is. Thankfully, these transient<br />

noises are easy to remove as long as they occur between words.<br />

Small ticks and pops can usually be replaced with room tone, but fi rst you<br />

have to fi nd them. The easiest way is by scrubbing until you pinpoint the<br />

click. Then zoom in to the offending noise. Find a tiny piece of adjacent room<br />

tone, copy it and paste over the click, and add short crossfades. (See Figures<br />

10-24 and 10-25.) If you’re removing several clicks within a small region, use<br />

a different piece of room tone for each replacement so it doesn’t sound like a<br />

loop.<br />

Techniques for removing such noises are discussed in more detail in Chapter<br />

12, Damage Repair.<br />

Figure 10-24 Often clicks are very hard to spot visually. The click here, indicated<br />

by the marker, can be fi xed by replacing it with adjacent material. The selected<br />

sound will be pasted over the matching part of the region containing the click.<br />

Line up the sine curves to avoid making new clicks.

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