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Dialogue Editing

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Using Room Tone When <strong>Editing</strong> <strong>Dialogue</strong> 153<br />

Figure 10-21 Consolidate the tone into one manageable region. Trim off the<br />

region’s outer edges (seen here beyond the highlighting) before copying to leave<br />

“wiggle room” for crossfades and edit point positioning.<br />

9. If you’re working on a Pro Tools, return to the Slip mode. If you are<br />

using another workstation, leave the ripple enable mode and return<br />

to normal editing.<br />

10. If you’re going to immediately edit with your new room tone (which<br />

is usually the case), trim away the beginning and end of the soundfi<br />

le before copying it to a track adjacent to the one you’re editing,<br />

from which you’ll cut and paste as necessary. Trimming the top and<br />

tail of the soundfi le provides a handle you can use to fade or trim<br />

any new edit. (See Figure 10-21.)<br />

Using All Takes to Create Room Tone<br />

If, after you cull the words, noises, and other unwanted irregularities from<br />

your expanded take, there’s not enough room tone to work with, you can<br />

extract what you need from all of the takes of the shot.<br />

Find all of the alternate takes of the shot in question, including the one<br />

used in the fi lm. (See Chapter 12 to learn how to do this.) String the<br />

takes together, one after another, onto the work track.<br />

Follow the procedure described earlier for extracting quality room<br />

tone from the takes. When fi nished, consolidate and name the new<br />

room tone fi le.<br />

Dealing with Changes in Room Tone Pitch or Volume<br />

Small, recognizable sounds—that tiny click, the miniscule footstep, the<br />

quiet lip smack—will betray you when you repeat a section of room tone.<br />

Plus, it’s not likely that the click, step, or smack riding along with room tone<br />

will happen to fall in an appropriate spot in the scene. Get rid of such<br />

signatures.<br />

However, sometimes it’s not enough to remove the telltale noises. Say you’re<br />

looping a piece of room tone that rises in pitch over the course of its 5-second

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