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Dialogue Editing

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152 NOW, THE ACTUAL EDITING<br />

Figure 10-20 Even out room tone with crossfades.<br />

which are found on most workstations, asks for a threshold volume<br />

and a duration, which it uses to defi ne “analogue black.” If you dial<br />

in −35 dB and 500 ms, for example, it will create a new region<br />

wherever the peak level doesn’t exceed −35 dB for at least a half a<br />

second. Once this criterion is met, it will create a new region. Some<br />

people like to work with Strip Silence; I prefer to create room tone<br />

manually.<br />

6. When your room tone is smooth and without transient sounds,<br />

perform crossfades at each of the edits you created. This will smooth<br />

the cuts and prevent clicks (especially important if your room tone<br />

carries lots of low-frequency information). (See Figure 10-20.)<br />

7. You’ll want to create a consolidated region from your jumble of<br />

crossfaded clips. One complete region is easier to edit, fade, and<br />

automate. Plus, you’ll have a properly named room tone region that<br />

will appear in your regions list and can be imported into other<br />

reels of the fi lm. Before consolidating this string of edits, be certain<br />

that you’re happy with the edits and the crossfades, since once<br />

consolidated the edits can’t be fi xed. Consolidating creates a new<br />

soundfi le, which you must subsequently name.<br />

8. Name the new fi le using a sensible, systematic, easily sorted naming<br />

scheme—for example, “RT Sc32 Bill WS (quiet version).” This<br />

provides all the information you need to fi nd the right room tone<br />

without scratching your head. You don’t want to end up with<br />

hundreds of room tone soundfi les named “Aud_1-1.” Begin the<br />

soundfi le name with “RT” and all of your room tones will sort<br />

together. Begin with the scene name and it will live among the other<br />

regions from the scene. How you name your room tone creations is<br />

not important as long as you’re consistent. Later in the scene, or<br />

perhaps when you edit the ADR, you’ll need the room tone fi les you<br />

painstakingly created. Make it easy on yourself by giving them<br />

consistent, logical names.

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