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Dialogue Editing

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Using Room Tone When <strong>Editing</strong> <strong>Dialogue</strong> 151<br />

The new room tone must come from within the same shot as the material it’s<br />

supporting. Using another shot’s tone won’t solve your problems. What do<br />

you do?<br />

1. Make of copy of the region for which you’re trying to create room<br />

tone. Paste it onto one of your work tracks.<br />

2. Open the handles of this region all the way to its boundaries.<br />

3. If you’re working on a Pro Tools, enter Shuffl e mode. On other<br />

DAWs, use a mode that allows you to ripple tracks while editing.<br />

(Take note: One of the main reasons you created work tracks was<br />

to have a safe place for ripple editing. If you use Shuffl e mode on<br />

a “real” track, you’ll lose sync on all of the track’s downstream<br />

regions.) Remove all dialogue and noises from this region. The<br />

region will become increasingly shorter and you’ll be left with room<br />

tone only. You can actually remove most of the words and noises<br />

without listening to the track; let the graphic display and your gut<br />

be your guide.<br />

4. Make a couple of fi ne passes, each time removing more and more<br />

unwanted noises, breaths, and rustle. You should end up with a very<br />

smooth chunk of room tone, devoid of recognizable landmarks. The<br />

process is much like making a reduced sauce—you cook it for hours<br />

and hours until it becomes a small, perfect concentrate.<br />

5. You can automate the process of isolating room tone with Pro Tools’<br />

Strip Silence function. (See Figure 10-19.) This feature, equivalents of<br />

Figure 10-19 Pro Tools’ Strip Silence dialogue box.

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