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Dialogue Editing

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150 NOW, THE ACTUAL EDITING<br />

created a room tone so sterile that it totally lacks texture, any loop you<br />

attempt will be heard as just that: a loop. Reasonably long stretches of room<br />

tone can be looped, but even these usually require some tricks to avoid<br />

sounding repetitive. (See Figure 10-17.)<br />

Another myth is that you can successfully create loads of room tone in a<br />

sampler. It can be done, but the result is rarely natural, alive, or believable.<br />

For the most part, if you want good room tone for a shot you must collect bits<br />

and pieces of it from within the shot and then piece together a convincing<br />

construction. (See Figure 10-18.)<br />

Figure 10-17 A room tone loop fi lls the hole between two shots. A string of regions<br />

that looks like this will sound like a loop. Anything this symmetrical means that<br />

the editor didn’t listen while fi lling the gap.<br />

Figure 10-18 More room tone is needed for the highlighted section on Dial E. If<br />

a region’s natural handles aren’t useful, copy the region to a work track and<br />

completely open the region’s handles. There’ll be many possibilities for fi nding<br />

good room tone.

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