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Dialogue Editing

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Shot Balancing and the Rules of Thumb 141<br />

Figure 10-10 Detail from scene 45 after you’ve organized the tracks but before<br />

editing. Each shot has different room tone, so the scene is bumpy. Note that<br />

Blanche (45A) and the shot from the kitchen (45D) have much heavier room tone<br />

than the other shots have.<br />

Although there are (rare) occasions when you want to include a wall-to-wall<br />

carpet of room tone in a scene, you shouldn’t count on this as a solution to<br />

shot mismatches. But because this ill-conceived practice is so common, it’s<br />

worth looking at why you shouldn’t work like this. Look again at Figure 10-<br />

11. We’ve done nothing to ease the transitions. True, the bumps are less<br />

audible, since the problematic transitions are hiding behind the room tone<br />

track. During the dialogue premix, however, you’ll undoubtedly remove<br />

some of the ambient noise and the mask will lose its cloaking ability. The<br />

cleaner you make the tracks sound, the more this editing technique will<br />

betray you.<br />

Aside from being ineffective, this technique makes for noisy tracks. Throughout<br />

the scene, at least two tracks of room tone are playing. Twice the room<br />

tone, double the noise fl oor. The original problem wasn’t within the shots but<br />

only at the transitions, so why should we add unnecessary noise to the<br />

middle of perfectly respectable shots? This brings us to the fi rst fundamental<br />

rule of thumb for dialogue editors.

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