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Dialogue Editing

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136 NOW, THE ACTUAL EDITING<br />

Figure 10-6 If there’s absolutely no interesting information in Fanny’s short<br />

cutaway, remove it and fi ll with Edmund’s room tone. Also, if Fanny’s cutaway has<br />

useful information but is unacceptably noisy, remove it and fi ll with tone from<br />

32B. Later, Foley may be added to liven up the gap.<br />

On small fi lms I typically use about 14 main dialogue tracks. By the time I<br />

get to the dialogue premix, I’ve added a few ADR tracks, some production<br />

effects, and X, Y, and Z tracks, ending up with about 30 altogether. Any<br />

mixer can handle 30 tracks, but if I’m working with a mixer or dubbing stage<br />

I don’t know, I’ll e-mail a list of my tracks and ask if this arrangement is<br />

reasonable.<br />

No matter how many tracks you end up with, be sure to have the same<br />

number on each reel, in the same order. Even if you don’t use every track on<br />

each reel, go to the mix with every track in its proper place, muted if unused.<br />

This way, the tracks will always come up on the correct channels of the<br />

mixing desk. Repatching is a nuisance and always leads to mistakes.<br />

Splitting Scenes<br />

Just as you split your tracks within a scene, you can split one scene against<br />

the next, making for easier mixing. Most rerecording mixers prefer to “checkerboard”<br />

their dialogue premixes (or predubs) onto different premix record<br />

tracks so they have greater control over scene transitions or additional processing<br />

during the fi nal mix.<br />

If your mixer wants to work this way, try not to recycle tracks on adjacent<br />

scenes. Say that one scene uses eight tracks (Dials A → H); try to start the<br />

next scene on track 9 (Dial I). The third scene will then begin again on Dial<br />

A. (See Figure 10-7.) If you have a very long or complicated scene that won’t

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