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Dialogue Editing

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Splitting Tracks 135<br />

picture cuts to Fanny silently nodding her approval, the picture editor will<br />

probably cut both picture and sound to Fanny’s shot (32A). When the lecture<br />

continues, the editor will cut back to Edmund’s track. What you’re left with<br />

is a change of room tone when we cut to Fanny and another when we return<br />

to Edmund. (See Figure 10-5.)<br />

Clearly, if Fanny says something or makes an audible sigh or movement, you’ll<br />

need her insert to maintain a sense of reality. However, if the sound from her<br />

insert offers no useful information, you’ll end up moving back and forth<br />

between room tones for no reason. Not only does this make you work harder<br />

than necessary, but it subjects the viewer to yet another room tone transition.<br />

If the inserted room tone doesn’t help the story, get rid of it and cover the<br />

inserted shot with room tone from Edmund’s track. (See Figure 10-6.) The<br />

result: A smoother track that’s easier to cut and easier to mix. Everyone wins.<br />

How Many Tracks?<br />

In general, you want enough principal dialogue tracks to be able to cut two<br />

consecutive scenes of average complexity without reusing tracks. So if, on<br />

average, you use 6 tracks per scene, you’ll want 12 to 14 primary dialogue<br />

tracks. Sometimes things get out of control and a long or madly complex<br />

scene uses ten or more tracks, so the next scene will necessarily reuse some.<br />

Don’t worry.<br />

Figure 10-5 When you cut from 32B to the silent cutaway of Fanny, 32A, you may<br />

introduce unnecessary room tone changes and gain nothing in exchange.

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