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Dialogue Editing

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Splitting Tracks 131<br />

Be careful not to take this music analogy too far. The “rules” of a scene—<br />

who’s on which track—are true only within the one scene you’re working on.<br />

Just because Bill’s close-up is on Dial C in scene 76, he doesn’t have to appear<br />

on Dial C throughout the fi lm. Nor do you need to create hundreds of tracks<br />

to accommodate all the people/angle combinations you’ll encounter. On a<br />

fi lm of average complexity, you should be able to elegantly edit the dialogue<br />

using no more than 16 tracks, still providing the order and logic needed to<br />

wrangle the tracks within each scene. This is possible only because you<br />

recycle the tracks on entering a new scene. Unlike music production, where<br />

a track takes on the name of its “inhabitant,” dialogue tracks steadfastly hold<br />

onto their names: Dial A, Dial B, and so on.<br />

Fortunately, the key to organizing your session by shot presents itself as soon<br />

as you open the session. Unless you’re especially unlucky, the scene, shot, and<br />

take information (or the slate and take number if the production used a<br />

sequential slate-numbering system) will appear on the region names. (See<br />

Figure 10-2.)<br />

An Example of Scene Organization by Shot<br />

Before the shoot, a scene must be broken into shots. At its most basic level, a<br />

scene will contain a master shot, close-ups for each speaking character,<br />

perhaps a two-shot or a dolly shot, and whatever other angles are needed to<br />

move the story along. Let’s imagine a simple two-person interior scene and<br />

see how it can be broken into shots. In the drawing room, Fanny and Edmund<br />

Figure 10-2 Use the information in the region names to identify scene, shot, and<br />

take.

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