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Dialogue Editing

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CHAPTER 10<br />

Now, the Actual <strong>Editing</strong><br />

At last, it’s time to edit. No more setup to be done, no more preparation work.<br />

As you begin, keep the following two main purposes of the dialogue editing<br />

process in mind so that you can be effi cient and focused.<br />

To serve the fi lm by creating clean, focused tracks, free of anything that<br />

gets in the way. This is how you can help move the story along and<br />

create minute details that enhance plot, character development, and<br />

drama.<br />

To prepare tracks that can be mixed easily and productively. No matter<br />

how creative, clean, or detail-rich your tracks, if the mixer can’t<br />

quickly make sense of them, all of your work is in vain. You’ll never<br />

have enough time in a dialogue premix to give your tracks the time<br />

they deserve, so you have to edit with an eye to the mix, presenting<br />

your tracks in such a way that the mixer spends her time creatively,<br />

bringing out the best in them rather than trying to fi gure out your<br />

system.<br />

Respect these two goals—craftsmanship and procedure—and the rest will<br />

work out.<br />

Splitting Tracks<br />

The fi rst real step in editing is to split the tracks within a scene so that each<br />

camera angle (shot) has its own track. This will make it easier for you to<br />

understand the scene and allow the scene to “talk” to you. It will also make<br />

for a sensible mix when the time comes. Give the rererecording mixer a beautifully<br />

edited but badly organized scene and your work will be wasted (plus,<br />

you’ll hear some well-deserved harsh words). If you’ve done any popular<br />

music production, you know that you organize the recording, editing, and<br />

mixing of each song by instrument. (See Figure 10-1.) You might have a<br />

track for the lead guitar, one for the bass, one for the synth, a few for the<br />

drums, and of course one for the singer. In your mix, you’ll want a specifi c<br />

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