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Dialogue Editing

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122 GETTING STARTED ON DIALOGUE EDITING<br />

Wild Sound<br />

Most of the audio from the shoot is sync sound, recorded while the camera<br />

was rolling. However, a decent sound recordist will take the extra time to<br />

record additional sounds that may have been missed, botched, or unavailable<br />

while shooting the scene. You can’t rely solely on sync recordings to put<br />

together a proper scene, so these extra sounds are lifesavers. Here are just a<br />

few of the reasons to record wild sound:<br />

For dialogue that couldn’t be recorded during the shoot; for example,<br />

Butch Cassidy and the Sundance Kid jumping off a cliff and screaming.<br />

For a long shot of two characters talking to each other. In the rain.<br />

Under umbrellas.<br />

For shots in which there is simply no place for a microphone. A long<br />

shot of a couple of nudists is a good example.<br />

For shots ruined during the fi lming. A plane fl ies over, a train goes by.<br />

Perhaps the location mixer couldn’t call for another take, but had the<br />

good sense to call the actors aside and record the scene wild.<br />

For specialty sounds diffi cult to recreate with sound effects. If there’s<br />

an unusual car or motorcycle in a scene, a good location mixer will<br />

record its sounds, knowing that the production may never fi nd them<br />

elsewhere. It’s true that a well-heeled sound effects department will<br />

hire a custom recording specialist to record effects, backgrounds, and<br />

vehicles. But anything you can get on the set is (1) free, (2) available<br />

to all editors from the outset, and (3) certain to match the dialogue<br />

recordings.<br />

For room tone. The location mixer, if at all possible, will record room<br />

tone for each scene—the sound of a scene without talking, footsteps,<br />

phone rings, and the like; in other words, silence.<br />

For location-specifi c sounds. If the scene takes place in a jail cell, for<br />

example, the sound recordist may capture special details such as the<br />

door, the springs on the bed, or the toilet, all within the special<br />

acoustics of the jail cell.<br />

“But,” you may ask, “aren’t all of these sounds replaced by ADR or Foley<br />

later?” Often yes. However, at times a bit of wild dialogue will save a scene<br />

from the pain and suffering (and save the production the expense) of ADR.<br />

A “save” created from alternate takes and wild sound will almost always be<br />

more effective and believable than an ADR line helped along with Foley.<br />

As you organize the wild tracks from the shoot, copy the nondialogue recordings<br />

and give them to the sound effects editor. There’s nothing like the real<br />

thing when it comes to building realistic-sounding scenes.

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