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Dialogue Editing

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94 MANAGING YOUR TIME<br />

Table 8-1 <strong>Dialogue</strong> <strong>Editing</strong> Passes<br />

Step Time Process<br />

Preparation Two to three Prepare OMF and postconform, confi rm sync,<br />

reels per day organize and label tracks, remove unnecessary<br />

channels, add sync pops and reference tones,<br />

mark scene boundaries, set up archive system.<br />

Pass 1 Approximately Organize tracks, balance shot transitions, replace<br />

60% of problems with alternate takes. Do basic level<br />

schedule balancing, make scene transitions, remove some<br />

noises, screen dialogue edit fi rst time for director.<br />

Pass 2 Approximately Edit ADR into scenes (assuming ADR editor has<br />

25% of chosen and synchronized the ADR lines; if not,<br />

schedule do this, too), remove remaining noises, watch<br />

complete scenes and correct “fl ow” problems,<br />

screen second time for director.<br />

Pass 3 Approximately Do director’s changes and fi xes, remove more noises,<br />

15% of watch entire fi lm (several times) and solve “fl ow”<br />

schedule and logic problems, revisit outtakes for problem<br />

scenes, prepare session for dialogue premix, print<br />

cue sheets, prepare fi nal project archive.<br />

• Many problems don’t rear their heads until you’ve cleaned up a scene.<br />

You need to expend enormous effort balancing tracks, replacing<br />

horrors, responsibly splitting, and getting rid of noises before you can<br />

fi nd out what’s really going on in the scene. Once you turn the sow’s<br />

ear into a respectable silk purse, it can be easy to sort out the other<br />

issues.<br />

• Pass 1 is simply time consuming. Here’s where you hunt through<br />

alternate takes to fi x diction or remove a noise. That takes time. Also,<br />

you have to take detailed notes of what you can’t fi x so that the ADR<br />

supervisor (who could be you) will know what to spot for ADR<br />

recording.<br />

• Pass 1 is when you discover the structure and character of the fi lm.<br />

Sometime near the end of it you realize that you actually will fi nish<br />

the project.<br />

• For me, pass 1 is the “get run over by a bus” pass (some call it the<br />

“heart attack” pass). Although there’s much work to be done in passes<br />

2 and 3, those can be picked up and done by any competent editor if I<br />

make it through pass 1 and then drop dead on the way home.<br />

• It’s a personal thing. I like to work very intensely at the beginning of<br />

a project so that I can quickly overcome the “how will I ever fi nish<br />

this?” jitters. Plus, it makes the end of the job deliciously relaxed. I<br />

never do an all-nighter at the end of a project.

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