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Dialogue Editing

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92 MANAGING YOUR TIME<br />

• What are the unusual problems?<br />

• Ballpark, how much ADR is necessary?<br />

That’s all. But that’s a lot.<br />

Use an Evaluation Form and Past Project Timesheets<br />

When I screen a fi lm for the fi rst time, I bring a form for evaluating it (refer<br />

to Figure 7-1). I use it to remind me to ask the right questions and to make it<br />

as easy as possible to compare this fi lm with past projects. This helps me<br />

come up with a schedule and a budget, and it’s also handy for recording my<br />

impressions of what to expect from the director and picture editor.<br />

After the screening, I use my report to see how the fi lm stacks up against<br />

previous projects. Of course, this only works because of another piece of data:<br />

my project timesheets, where I record my working hours and what I do each<br />

day on a project. I use them to make sure I’m on target with my hours and<br />

that I’m being paid fairly, and as an archive to use in budgeting future<br />

projects. (See Figure 8-1.)<br />

When I see a fi lm for the fi rst time, I ask myself which of my former projects<br />

it reminds me of. Once I can limit it to a few choices, I check the timesheets<br />

and have a pretty good idea where I stand. Of course, it often matters little<br />

what I think about the needs of the dialogue. What ultimately sets the rules<br />

is the (often seemingly arbitrary) budget the producer has assembled. If a<br />

producer has etched into his mind what your budget will be—your fee and<br />

your allotted hours—then there isn’t much you can do about it. If you think<br />

it’s doable, take the gig. If not, walk away.<br />

Set Daily Goals<br />

You’ve negotiated the number of studio hours available to you and settled on<br />

a schedule. You know the deadline, and you know when the fi lm will arrive.<br />

Aside from a screening here and there, no one cares how you organize yourself.<br />

Still, to make sure you fi nish on time and that the project doesn’t turn<br />

into the fi lm from hell, you must plan your days.<br />

Because dialogue editing is a predictable, methodical operation, it’s relatively<br />

easy to break it into parts and develop a plan. I normally organize dialogue<br />

work into three passes, with the fi rst one being the most demanding and each<br />

successive pass more general and fl owing. A typical plan breakdown is shown<br />

in Table 8-1.

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