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Dialogue Editing

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76 GETTING SOUND FROM PICTURE DEPARTMENT TO SOUND DEPARTMENT<br />

Merge All Channels<br />

When you’ve conformed all of the EDLs for a reel, you’ll need to merge them<br />

into one large session per reel. Open the new sessions one by one and set the<br />

start time for each to the correct value for that reel; then save the sessions.<br />

Begin this process with the highest track number (e.g., channels 13 through<br />

16) and work down so that the last session for which you set the correct start<br />

time is channels 1 through 4. Into this session import the tracks from the<br />

other auto-assembly sessions. Finally, import the OMF tracks. You’re now<br />

ready to begin setting up for editing.<br />

Metadata Demystifi ed<br />

When you deal with multitrack hard-disk recordings, you inevitably confront<br />

metadata. Although devised to streamline workfl ows and automate repetitive<br />

processes, fi le-based metadata occasionally turns into to a source of intimidation<br />

and insecurity. You’ve been dealing with metadata all your life, probably<br />

without realizing it, yet the sudden intrusion of the word metadata into normal<br />

postproduction conversations leaves even confi dent editors wondering what<br />

they’re not grasping.<br />

Simply put, metadata is data about data. A classic example is a library card<br />

catalogue (the metadata), where you’ll fi nd pertinent information about books<br />

(the data). Since it’s far easier to search a card catalogue than to wander aimlessly<br />

through the stacks, it’s not diffi cult to see metadata’s value. When you<br />

comb the Web with a search engine, you’re querying metadata about billions<br />

of web sites—certainly easier than randomly typing URLs.<br />

In audio postproduction there are many day-to-day brushes with metadata.<br />

Look through the directory of a sound effects library and you’re dealing with<br />

metadata. Pour over the log sheets from a narration recording session and<br />

you’re using the stuff. Search for an alternate take of dialogue using an EDL<br />

and sound reports and you’re working with two levels of metadata to locate<br />

the sounds you want.<br />

The surge in multitrack hard-disk fi eld recordings is the reason that metadata<br />

is such a popular topic of water cooler conversations at post facilities. Behind<br />

this are three realities: (1) with more channels of information, there’s more<br />

to keep up with; (2) most picture editors don’t want to drag around six or<br />

more tracks of sound for each shot, so there must be a way for them to cut<br />

with a mono production mix and then for the sound department to painlessly<br />

access the isolated tracks; (3) there’s always been a lot of metadata in the

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