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Dialogue Editing

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72 GETTING SOUND FROM PICTURE DEPARTMENT TO SOUND DEPARTMENT<br />

house on sand, which is never a good idea. Working without proper video<br />

reference risks sync problems, and a poorly clocked system imposes jitter on<br />

the digital audio stream, lessening “crispness” and robbing the dialogue of<br />

much needed punch and depth.<br />

Auto-Assembly Step by Step<br />

Some digital audio workstations, such as Pyramix, have built-in autoassembly<br />

and conform utilities. Others, like Pro Tools, use external programs<br />

to record and conform original material to match an EDL. In either case, the<br />

process, as described in the following paragraphs, remains the same.<br />

Clean the EDL Check for errors, clarify COMMENT fi elds, and confi rm source<br />

roll names. Make sure that the information in the COMMENT fi elds is consistent.<br />

Print the EDLs for later reference.<br />

Import EDLs Import your EDL into the auto-assembly program and choose<br />

your preferences. Once it’s imported, you’ll see your EDL or something that<br />

resembles it. Each line represents one event, for which you can adjust the<br />

input audio record channels and the channel mapping. Channel mapping is<br />

a matrix that correlates the EDL’s “Track” instruction with the input source<br />

channels to create appropriately placed events in the completed session. In<br />

general, leave this setting alone. Run a test, and if you don’t like the channel<br />

mapping results, start making changes.<br />

When you import an EDL into an auto-assembly program, it will create<br />

record blocks, which may include only one event or several depending on<br />

your recording preferences and the manner in which the fi lm was edited.<br />

Typically you’re asked about handle length, which refers to how much extra<br />

material is recorded before and after the edit event, and load spacing, which<br />

combines several neighboring source events into one soundfi le depending on<br />

your preferences.<br />

You’ll also be asked to choose which comment prefi xes (such as *COMMENT:<br />

or *FROM CLIP NAME:) will signal scene and take names for import as region<br />

names.<br />

Load the Sound Normally you choose to let the auto-assembly program<br />

automatically load the necessary sounds by controlling the DAT, DA-88, HD<br />

player, or whatever tape source holds your original recordings. After all, the<br />

joy of using an auto-assembly program is witnessing the player screaming<br />

back and forth, with your pristine sounds being recorded automatically while

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