05.01.2013 Views

Dialogue Editing

Dialogue Editing

Dialogue Editing

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

54 GETTING SOUND FROM PICTURE DEPARTMENT TO SOUND DEPARTMENT<br />

In 1984, the Montage Picture Processor was introduced. It was a surreal array<br />

of 17 or more Super BetaMax players shuttling, winding, playing, and coughing<br />

out commitment-free scene previews. Preparing for an editing project<br />

was a huge task, but the actual editing worked pretty well. The same year,<br />

Lukasfi lm announced EditDroid, 3 a laser disk-based random access editor,<br />

whose sound cousin was SoundDroid. The technology behind EditDroid and<br />

SoundDroid was acquired by Avid in 1993, and many of the key developers<br />

of SoundDroid went on to form Sonic Solutions.<br />

Nonlinear Workstations<br />

The late 1980s witnessed the births, and often the deaths, of countless nonlinear<br />

sound editing systems for the sound-for-picture market. Overwhelmingly,<br />

these tools were hardware-based proprietary systems that often settled<br />

into a market niche. Most of the sound workstations were offshoots of music<br />

editors, while others were spawned from restoration and mastering, coinciding<br />

with the introduction of the compact disc. Some were built from the<br />

ground up for audio postproduction. All of these workstations were closed<br />

systems, so neither code nor fi le formats were easily exchanged between different<br />

manufacturers’ products. Still, as long as you kept your job with one<br />

studio, life really was getting better.<br />

This “Brave New World” fell apart when jobs had to move from one facility<br />

to another. Worse, there was no sane way to take a fi nished picture cut and<br />

begin working on the production sound. Typically, a reconform, often done<br />

by hand and ear, was the only way to get the picture editor’s cut to the sound<br />

department. This cumbersome and time-consuming chore took much of the<br />

fun out of random-access production sound editing.<br />

Auto-Assembly and OMF<br />

It wasn’t long before a method was devised to automatically conform the<br />

original takes based on the picture editor’s choices, assuming that the original<br />

production sound came with timecode. Auto-assembly was invented. Using<br />

an EDL for source name and address information and the RS-232 or RS-422<br />

protocol to control the source machine (initially ¼-inch tape with timecode<br />

and later DAT), manufacturers offered a way, however clumsy, of moving<br />

from picture to sound. But the resulting soundfi les were based on proprietary<br />

platforms and weren’t the least bit interchangeable. You still couldn’t mount<br />

3 For a riveting personal history of electronic picture editing, see In the Blink of an Eye,<br />

Second Edition, by Walter Murch (Los Angeles: Silman-James Press, 2001, pp. 75–146).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!