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Dialogue Editing

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The Players 45<br />

<strong>Dialogue</strong> Supervisor or <strong>Dialogue</strong> Editor<br />

The dialogue supervisor (big fi lms) or dialogue editor (small fi lms) is responsible<br />

for all production sound editing (i.e., if it was recorded during the shoot,<br />

it’s the dialogue editor’s responsibility). Whether removing noises, replacing<br />

bits of dialogue from alternate takes, organizing and smoothing tracks, or pre -<br />

paring the track for ADR editing, the dialogue editor must create a seamless<br />

track in preparation for the dialogue premix. On large projects, a dialogue<br />

supervisor oversees a team of editors.<br />

ADR Supervisor or ADR Editor<br />

Inevitably, certain lines will need to be rerecorded after the shoot. Technical<br />

problems, impossible recording conditions, new lines for story enhancement,<br />

and a director’s yearning to “improve” an actor’s lines are but a few of the<br />

reasons for bringing the talent into a studio to rerecord lines. The ADR supervisor<br />

works with the director and picture editor, as well as the dialogue editor<br />

and supervising sound editor, to create a list of lines in need of rerecording.<br />

The ADR supervisor directs the actors in the recording session and creates<br />

a plan for the ADR editor. It’s the ADR editor who matches the thousands of<br />

takes of loop lines to the dialogue track, fi nessing for sync, delivery, pitch,<br />

and attitude. On smaller fi lms, one person will usually be both supervisor<br />

and editor. On microscopic fi lms, the dialogue editor wears all of these<br />

hats.<br />

ADR Engineer<br />

ADR, or “postsync,” is recorded in a studio, but must perfectly match dialogue<br />

that was recorded in a limitless number of locations. The ADR engineer<br />

selects and places the microphones, manipulates the electronics, and positions<br />

the actors for the best match to the original recording. He’s usually an<br />

employee of the recording studio where the postsynchronization recordings<br />

are made, but “ringers” are not unheard of.<br />

Foley Supervisor<br />

Every fi lm needs some help from Foley, which at the very least is used to<br />

cover holes caused by ADR and fi x a few disastrous omissions of action. As<br />

budgets increase, Foley can take on an ever escalating narrative role, adding<br />

color, texture, and character. Any fi lm destined to be dubbed into foreign<br />

languages requires Foley wall to wall. The Foley supervisor collects requests<br />

from all of the sound editors as well as the supervising sound editor and the<br />

director and picture editor, and then compiles the complex list of sounds and

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