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Dialogue Editing

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44 THE SOUND DEPARTMENT<br />

subordinate to the supervising sound editor who were called in to make the<br />

sound for extraordinary scenes or to create specifi c moods—like the mood<br />

of a spaceship passing a black hole—beyond the scope of the normal sound<br />

team. These days, there is a blurring between sound designers and supervising<br />

sound editors. For some reason, the term “designer” carries a swagger<br />

lacking in the clerklike “supervisor.”<br />

Assistant Sound Editor<br />

Essential in the sprocketed world, the fi rst assistant sound editor is increasingly<br />

hard to fi nd in budget sound cutting rooms. Her role, far less defi ned<br />

than in the past, ranges from obtaining and preparing all necessary material<br />

from the picture department (a hugely important task) to setting up and<br />

managing the cutting room, locating alternate takes, and fending off the<br />

world. A good assistant is worth her weight in gold, but it’s ever harder to<br />

convince an independent producer to spring for the extra salary. Fight to have<br />

an assistant, even if only part time.<br />

Apprentice<br />

In nonunion work you’ll almost certainly have to do without an apprentice<br />

—nowadays often called “intern,” perhaps to avoid payment. Apprentices are<br />

there to learn—cutting room techniques, protocol, and discipline—and to<br />

erase lots of fantasies about sound postproduction. They help the sound<br />

editors by loading and archiving sound materials, transcribing scenes, and<br />

performing similar tasks.<br />

Sound Effects Editors<br />

On action fi lms it’s easy to understand what the sound effects (SFX) editors<br />

do. A helicopter crash, or a motorcycle chase, or the USS Enterprise zooming<br />

away from an exploding star are obvious examples of sound effects editing,<br />

and are usually the kind that win awards. But most of the miracles performed<br />

by SFX editors go unnoticed by the public. Every scene, even the quietest<br />

middle-of-the-night conversation between two people, will be populated<br />

with small “background” sound effects that aid the dialogue, infl uence the<br />

mood, create a rhythm, and motivate characters’ actions. Sound effects editors<br />

often specialize in certain types of action (cars, fi ghts, gunfi re, etc.) and may<br />

be called to a project for specifi c scenes. On smaller fi lms, it’s common for<br />

the supervising sound editor or sound designer to do at least some of the<br />

sound effects editing. On miniscule fi lms, the supervising sound editor is the<br />

sound effects editor.

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