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Dialogue Editing

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A Picture <strong>Editing</strong> Primer (NTSC Version) 39<br />

mood and rhythm and to give a screening audience (as well as the director<br />

and editor) a clue as to how the scene will work. When the composer gets<br />

involved, he’ll likely be told to use the temp music track as an inspiration, to<br />

“make it just like this, but different.”<br />

Don’t be surprised to hear “temporary” sound effects added during the<br />

offl ine. Sometimes you really do need to hear a sound effect to understand<br />

the feel of a scene. The endlessly ringing phone, the crying baby in the next<br />

room, the downstairs neighbors who won’t give us any peace . . . these sorts<br />

of things must be heard for the scenes to make sense. Moreover, as focus<br />

groups become ever more common, directors feel that their unfi nished fi lms<br />

must sound as “fi nished” as possible. Right or wrong, fi lmmakers assume<br />

that a public audience (or even an audience of studio executives) can’t appreciate<br />

an unfi nished work.<br />

As a result, Avid edits are becoming more and more loaded with temp SFX,<br />

temp ADR, temp music, and temp Foley. An entire industry has grown from<br />

this mess. Signifi cant chunks of a sound budget now go to temporary mixes,<br />

and supervising sound editors are often brought onboard during the picture<br />

editing process for the sole purpose of preparing and nursing countless temp<br />

mixes. The dialogue editor may or may not become involved with the temp<br />

mixes, depending on the size of the production.<br />

As the dialogue editor, you take what comes out of the picture editing room<br />

and make sense of it. However, if the picture department loads sounds into<br />

the Avid without timecode, you have no access to them except through the<br />

OMF. 6 And if (God forbid) the wild sounds were loaded via analogue at very<br />

low or distorted levels, you’re up a creek. Even though the sound department<br />

will theoretically replace any Avid-loaded SFX, Foley, dialogue, ADR, or<br />

music, you must be able to access what they did in picture, just in case the<br />

director falls in love with his cutting room ADR and you’re forced to use it.<br />

The only way to give the sound department some level of control over these<br />

wild sounds is to arrange for all nonproduction sounds (i.e., everything that<br />

didn’t originate at the shoot) to be fi rst transferred to a timecode format<br />

(usually TC DAT or a soundfi le with a timestamp) and then digitized into the<br />

Avid. These sounds or fi les can be loaded directly into the Avid session, and<br />

as long as the fi lenames go unchanged you’ll have no trouble relinking to the<br />

6 OMF is a means of transferring media between different machines (for example,<br />

between a Final Cut Pro picture editor and a Fairlight audio editor). Much more about this<br />

in Chapter 5.

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