Intelligent Tutoring Systems for Ill-Defined Domains - Philippe ...
Intelligent Tutoring Systems for Ill-Defined Domains - Philippe ...
Intelligent Tutoring Systems for Ill-Defined Domains - Philippe ...
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17 Hodhod & Kudenko<br />
actions and re-planning accommodating these actions if they deviate from the<br />
previously computed plan. The presentation model has the four key instructional<br />
events according to Gagne which are: awakes, explain, rein<strong>for</strong>ce and transfer as<br />
discussed in [14].<br />
To sum up, the roles of the planner, the knowledge base and the story world are:<br />
represent and track the student’s progression experience as high-level narrative and<br />
guide semi-autonomous agents so they facilitate plot development. The role of the<br />
cognitive tutor maintained through domain, pedagogical and student models are:<br />
assess, guide, support, and rein<strong>for</strong>ce student’s problem-solving without giving away<br />
story progression.<br />
update<br />
4 Agency versus Control<br />
Student model Domain model<br />
In<strong>for</strong>mation about<br />
characters and places<br />
Current<br />
student model<br />
Knowledge<br />
Base<br />
Fig. 1. AEINS architecture<br />
Syllabus<br />
Presentation model Pedagogical model<br />
Preconds of next<br />
teaching moment<br />
Current state<br />
World current state Planner<br />
Actions<br />
AEINS is a learning environment which combines interactive narrative and<br />
intelligent tutoring techniques in order to deal with ill defined domains. AEINS aims<br />
to incorporate the student in moral dilemmas where he has to take decisions and see<br />
the consequences in a safe learning environment. A big challenge is to find the<br />
appropriate level of student agency in order to ensure, on one hand, that the student is<br />
able to per<strong>for</strong>m actions which affects and change the world in a non superficial way<br />
and on the other hand, the student has experienced a coherent educational narrative<br />
experience that has a dramatic effect, which in turn leads to a recognizable<br />
educational outcome.<br />
Within our learning environment, we propose two types of agency. The first kind<br />
is complete free agency by which the student is able to influence and control the<br />
direction of the story (i.e., be<strong>for</strong>e reaching or after finishing a teaching moment). The<br />
second type is restricted agency which exists in the entire interaction within a