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Intelligent Tutoring Systems for Ill-Defined Domains - Philippe ...

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17 Hodhod & Kudenko<br />

actions and re-planning accommodating these actions if they deviate from the<br />

previously computed plan. The presentation model has the four key instructional<br />

events according to Gagne which are: awakes, explain, rein<strong>for</strong>ce and transfer as<br />

discussed in [14].<br />

To sum up, the roles of the planner, the knowledge base and the story world are:<br />

represent and track the student’s progression experience as high-level narrative and<br />

guide semi-autonomous agents so they facilitate plot development. The role of the<br />

cognitive tutor maintained through domain, pedagogical and student models are:<br />

assess, guide, support, and rein<strong>for</strong>ce student’s problem-solving without giving away<br />

story progression.<br />

update<br />

4 Agency versus Control<br />

Student model Domain model<br />

In<strong>for</strong>mation about<br />

characters and places<br />

Current<br />

student model<br />

Knowledge<br />

Base<br />

Fig. 1. AEINS architecture<br />

Syllabus<br />

Presentation model Pedagogical model<br />

Preconds of next<br />

teaching moment<br />

Current state<br />

World current state Planner<br />

Actions<br />

AEINS is a learning environment which combines interactive narrative and<br />

intelligent tutoring techniques in order to deal with ill defined domains. AEINS aims<br />

to incorporate the student in moral dilemmas where he has to take decisions and see<br />

the consequences in a safe learning environment. A big challenge is to find the<br />

appropriate level of student agency in order to ensure, on one hand, that the student is<br />

able to per<strong>for</strong>m actions which affects and change the world in a non superficial way<br />

and on the other hand, the student has experienced a coherent educational narrative<br />

experience that has a dramatic effect, which in turn leads to a recognizable<br />

educational outcome.<br />

Within our learning environment, we propose two types of agency. The first kind<br />

is complete free agency by which the student is able to influence and control the<br />

direction of the story (i.e., be<strong>for</strong>e reaching or after finishing a teaching moment). The<br />

second type is restricted agency which exists in the entire interaction within a

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