Intelligent Tutoring Systems for Ill-Defined Domains - Philippe ...
Intelligent Tutoring Systems for Ill-Defined Domains - Philippe ...
Intelligent Tutoring Systems for Ill-Defined Domains - Philippe ...
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Interactive Narrative and <strong>Intelligent</strong> <strong>Tutoring</strong> <strong>for</strong><br />
Ethics Domain<br />
Rania Hodhod and Daniel Kudenko<br />
Computer Science Department, University of York, Heslington, York, YO10<br />
5DD, UK<br />
{Poprona, Kudenko}@cs.york.ac.uk<br />
Abstract. This paper presents an interactive narrative system (AEINS) that<br />
incorporates intelligent tutoring techniques <strong>for</strong> teaching in ill defined domains,<br />
specifically ethics and citizenship. The version AEINS presented in this paper<br />
targets students between the age of 9 and 12. In order to educate students about<br />
ethics, the idea is to present and involve students in different moral dilemmas<br />
(called teaching moments) which can act as an initiator <strong>for</strong> developing new or<br />
deeper thoughts about different ethical situations. The system uses Kohlberg’s<br />
moral dilemmas as part of its domain. Incorporating teaching moments in the<br />
story generation context raises the issue of student agency. We discuss the<br />
tradeoff between the level of agency necessary <strong>for</strong> the student to feel in control<br />
of the story progression, and the level of system control necessary to avoid that<br />
the story digresses from the educational targets. Our goal is to allow the<br />
student/player to participate in an engaging and entertaining drama that is<br />
directly influenced by his intentional actions in a consistent and meaningful<br />
way, without affecting the educational targets or losing control over the<br />
learning process.<br />
Keywords: Interactive narrative, intelligent tutoring, ill defined domains,<br />
Kohlberg’s moral dilemmas.<br />
1 Introduction<br />
Interactive Narrative (IN) is an approach to interactive entertainment that enables the<br />
player to make decisions that directly affect the direction and/or outcome of the<br />
narrative experience being delivered by the computer system. In the last ten years<br />
there has been a noticeable increase in the application of narrative and drama to a<br />
variety of contexts broadly in the area of education (see <strong>for</strong> example [1, 2, 3, 4, 9]).<br />
These applications have drawn on theories that are both relevant to the design and<br />
generation of learning environments and to the ways in which learners construct their<br />
own understanding of their experience. The benefits should apply to children,<br />
teenagers and adults. Not only do INs present learners with interesting and interactive<br />
story-like experiences, but concepts from narrative can also be used to highlight<br />
important aspects of the content, such as moral dilemmas. In addition, INs can contain