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Fighter Combat - Tactics and Maneuvering

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8 FIGHTER WEAPONS<br />

angle is also dependent on the geometry of the firing situation because of<br />

the influence of this factor on target crossing speed <strong>and</strong> TOP. This geometry<br />

can be described as "target-aspect angle" (TAA), which is denned as the<br />

angle between the target's velocity vector (flight path) <strong>and</strong> the LOS betwen<br />

the target <strong>and</strong> shooter. When the target is moving directly toward the<br />

shooter, TAA is zero. The shooter would have a 180° TAA when he is<br />

situated directly behind the target, <strong>and</strong> a 90° TAA on the target's beam (i.e.,<br />

"abeam" the target). As TAA varies, so does target crossing speed, changing<br />

the lead angle required.<br />

I had no system of shooting as such. It is definitely more in the feeling side of<br />

things that these skills develop. I was at the front five <strong>and</strong> a half years, <strong>and</strong><br />

you just get a feeling for the right amount of lead.<br />

Lt. General Guenther Rail, GAP<br />

Third Leading Luftwaffe Ace, WW-II<br />

275 Victories<br />

To this point only nonmaneuvering targets (i.e., those traveling in a<br />

straight line at constant speed) have been discussed. To gain an appreciation<br />

of the effects of target maneuvering on lead angle, assume that the<br />

shooter is directly behind the target at the moment of firing, but before the<br />

bullet TOF the target begins a turn to left or right. If the shooter applied no<br />

lead angle (because target crossing speed was zero at the time of firing), the<br />

bullet might pass behind the target. The target's lateral acceleration (radial<br />

G) has generated an average crossing velocity that requires a lead correction.<br />

The amount of this lead correction is very sensitive to target G near<br />

nose or tail TAAs, but it is less dependent on target maneuver (<strong>and</strong> more<br />

dependent on target speed) near beam aspects when the target turns directly<br />

toward or away from the shooter.<br />

Target movement <strong>and</strong> maneuver also affect range. If TOF, gravity drop,<br />

lead angle, etc., are calculated based on target range at the time of firing<br />

(position "1" in Figure 1-1), any movement or maneuver during projectile<br />

TOF could change the range, invalidating all calculations <strong>and</strong> causing a<br />

miss.<br />

Figure 1-1. Gun-Firing Geometry

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