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Fighter Combat - Tactics and Maneuvering

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144 ONE-VERSUS-ONE MANEUVERING, DISSIMILAR AIRCRAFT<br />

acceleration <strong>and</strong> max-speed performance. If the bogey pilot decides to stay<br />

<strong>and</strong> fight by pulling back up steeply vertical, however, the pilot of the<br />

angles fighter should ensure he has minimum vertical-maneuvering speed<br />

before following the bogey up. Such a maneuver should result either in a<br />

repeat of the sequence of Figure 3-2 or in a rolling scissors. In the latter case<br />

the low-wing-loaded fighter normally has an advantage because of better<br />

slow-speed controllability.<br />

Throughout the fight, the pilot of the angles fighter can be somewhat<br />

less concerned with overshoots than he would be in the case of similar<br />

fighters, since the bogey's larger turn radius <strong>and</strong> higher speed make it more<br />

difficult for its pilot to gain advantage after an overshoot by the angles<br />

fighter. Gross vertical overshoots still should be avoided, however, since<br />

they may allow the bogey at least a temporary advantage, <strong>and</strong> possibly a<br />

snapshot, after one turn of a rolling scissors. Minimum verticalmaneuvering<br />

speed should be observed whenever the angles fighter is in<br />

close proximity with the bogey to guard against zoom maneuvers. Greed is<br />

the angles fighter pilot's greatest enemy. He should avoid trying to grab<br />

angles faster than his aircraft's performance permits. Once further angular<br />

gains can no longer be made at speeds greater than that required for vertical<br />

maneuvering, the high-wing-loaded fighter must have bled its speed down<br />

to or below that of the angles fighter, so the bogey should have little<br />

vertical potential remaining. In this case the pilot of the angles fighter can<br />

safely bleed to slower speeds <strong>and</strong> finish off his opponent.<br />

Don't let the [enemy] trick you into pulling up or turning until you lose your<br />

speed.<br />

Major Thomas B. "Tommy" McGuire, USAAF<br />

In the case of dissimilar fighters, the high-wing-loaded bogey pilot is less<br />

likely to allow the angles fighter the advantages of nose-to-nose geometry.<br />

By being uncooperative, the bogey pilot can make things more difficult.<br />

For instance, he may choose to reverse his turn direction after the first<br />

pass, reinitiating a nose-to-tail condition, as shown in Figure 4-2.<br />

The reaction (reversal) of the pilot of the high-T/W bogey depicted here<br />

is likely to occur at some time after the first pass, when he observes the<br />

angles fighter's nose-to-nose reversal. A reversal at this time requires the<br />

bogey pilot to "kick his opponent across the tail" <strong>and</strong> usually results in a<br />

protracted blind period when the angles fighter is out of sight. Such a<br />

maneuver performed well after the pass may cause the bogey pilot to lose<br />

sight of the angles fighter altogether, particularly when small, high-speed<br />

fighters are involved, so it is not without risk. The pilot of the angles<br />

fighter can increase his chances of being lost at this point by making a<br />

radical change in his maneuver plane (i.e., zooming or diving). Figure 4-3<br />

shows one possible mid-game approach in this situation.<br />

In this top view the fighters are initially positioned at time "3" as in<br />

Figure 4-2. Because of the bogey's late reversal <strong>and</strong> the low-wing-loaded<br />

fighter's better turn performance, the angles fighter already has a significant<br />

angular advantage at this point, but it is probably well outside effective<br />

guns range. The task of the angles fighter pilot in this nose-to-tail

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