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Fighter Combat - Tactics and Maneuvering

Fighter Combat - Tactics and Maneuvering

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116 ONE-VERSUS-ONE MANEUVERING, SIMILAR AIRCRAFT<br />

bogey <strong>and</strong> threaten it as quickly as possible. If he is unable to point at the<br />

target <strong>and</strong> force it back down, the attacker should pull for a position behind<br />

<strong>and</strong> below the bogey, as shown at time "5." The angles fighter should<br />

climb as close to the bogey's altitude as possible at time "5," while<br />

retaining enough speed for maneuvering. The desired position at time "6"<br />

is slightly behind <strong>and</strong> beneath the bogey, with minimum nose-tail separation<br />

<strong>and</strong> the angles fighter's fuselage aligned as closely as possible with the<br />

bogey's.<br />

At time "6" both fighters will be near minimum-controllable airspeed.<br />

The angles fighter's position forces the pilot of the high fighter into a<br />

steeply banked turn, or a series of turn reversals similar to a flat scissors, in<br />

order to maintain sight of his opponent behind <strong>and</strong> below. The angles<br />

tactician should maneuver as necessary to remain out of sight on the<br />

bogey's belly-side. Concern over his opponent's position should eventually<br />

cause the bogey pilot to pull his aircraft's nose sharply down in order to<br />

increase his turn performance. Figure 3-8 depicts the end-game.<br />

After the bogey pilot has committed his nose steeply down, the angles<br />

fighter should continue a level turn until the bogey approaches co-altitude.<br />

At that point the pilot of the angles fighter can roll inverted <strong>and</strong> pull his<br />

nose sharply down toward vertical (time "7"). After overshooting the<br />

altitude of the angles fighter, the bogey pilot will usually begin a pull-out<br />

to increase AOT <strong>and</strong> maintain sight. If his turns are properly timed, the<br />

angles fighter pilot may be able to pull his nose to the target <strong>and</strong> fire (time<br />

Figure 3-8. Angles Fight (RQ Missiles): End-Game

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