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Fighter Combat - Tactics and Maneuvering

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BASIC FIGHTER MANEUVERS 87<br />

speed for maximum performance. Conversely, a nose-high maneuver<br />

tends to reduce excess speed.<br />

Since many fighters are unable to maintain corner speed at maximum G<br />

(i.e., they are power limited under these conditions), nose-low spirals often<br />

maximize turn performance for them. The optimum descent angle depends<br />

on many factors, even for the same aircraft with the same power.<br />

These factors include weight, configuration, <strong>and</strong> altitude; greater weight,<br />

increased drag, <strong>and</strong> higher altitude usually require steeper descents.<br />

The fighter pilot is concerned not only with optimizing absolute turn<br />

performance, however, but also with his performance relative to that of his<br />

opponent. Maximum performance is of little value if the aircraft is turning<br />

in the wrong direction. For instance, if a defender wishes only to maximize<br />

AOT for an attacker in the rear hemisphere, the defender generally should<br />

turn toward the attacker in the plane of the attack, assuming his aircraft is<br />

physically able to maneuver in this plane. This usually is accomplished in<br />

high-G situations by rolling to place the opponent near the verticallongitudinal<br />

plane (i.e., perpendicular to the wings) so that all the radial<br />

acceleration is working in the right direction. If both fighters are using the<br />

same technique this results in co-planar maneuvering.<br />

Placement of the radial-acceleration vector, which for simplicity can be<br />

called the lift vector, may be compared with placement of the velocity<br />

vector in performing lead, pure, or lag pursuit. Since these two vectors<br />

define the maneuver plane, the velocity vector will follow where the lift<br />

vector pulls it. Placing the lift vector ahead of or behind the target in<br />

out-of-plane maneuvers is essentially lead or lag pursuit, respectively, <strong>and</strong><br />

is used for the same reasons lead or lag pursuit are used, as demonstrated by<br />

the lag displacement rolls <strong>and</strong> yo-yos.<br />

It has been shown that turn radius is important in many maneuvers,<br />

such as nose-to-nose turns. The fighter pilot is concerned primarily with<br />

the projection of his radius in the maneuver plane of his opponent. Figure<br />

2-19 illustrates this principle.<br />

In this example the opposing fighters meet on opposite headings, <strong>and</strong><br />

one (the defender) chooses to turn horizontally while the other (the attacker)<br />

pulls straight up vertically. At time "2" each has completed about<br />

90° of turn in its respective plane, <strong>and</strong> neither has any great advantage. At<br />

this point the attacker is in a near-vertical attitude <strong>and</strong> rolls to point his lift<br />

vector ahead of his opponent's position in a lead-pursuit maneuver, predicting<br />

the bogey's future position across the circle. As the attacker peaks<br />

out at the top of his "pitch-back" maneuver, his nose is oriented toward a<br />

point almost directly above the defender at time "3." Looking at the top<br />

view of this maneuver (i.e., looking straight down from above) reveals that<br />

the change of vertical maneuver planes in the nose-high pitch-back has<br />

essentially had the effect of reducing the attacker's turn radius in the<br />

horizontal plane, which is the plane of the opponent's maneuver. As with<br />

other nose-to-nose maneuvers, this smaller radius has given the attacker<br />

flight-path separation, this time both vertically <strong>and</strong> horizontally. He also<br />

has an angular advantage, largely because of his tighter horizontal turn<br />

radius <strong>and</strong> the nose-to-nose geometry.

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