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Spike Magazine

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<strong>Spike</strong> | 15 YEARS OF BOOKS, MUSIC, ART, IDEAS | www.spikemagazine.com<br />

work was going to be my passport out of it.”<br />

With Peter Saville Associates in financial crisis and<br />

Factory Records on the verge of collapse, he finally hit<br />

commercial reality in 1990 and joined the Pentagram<br />

group in LA as a partner. With Saville’s odd working<br />

hours he rarely gets up before the afternoon and works<br />

until midnight and his antipathy, not to say hostility,<br />

towards corporate till-ringing, the relationship was<br />

doomed from the start. “I just will not make this analogy<br />

between what I’m being paid and how much time<br />

we spend on it. It gets as much time as it needs.”<br />

The current interest in Saville has a lot to do with<br />

the demographics of the creative industries. There is a<br />

whole generation who grew up as fans of, in particular,<br />

Roxy Music, Joy Division and New Order, who are<br />

now making the decisions. “When I first met the president<br />

of Givenchy Parfum,” says Saville, “he said ‘Oh,<br />

Monsieur Saville, I am a fan of Joy Division, I am a fan<br />

of Peter Saville.’ I was 45 and he was 39.”<br />

And it wasn’t just with couture fashion. “Throughout<br />

the 80s I saw the High Street convert. At Next, I saw<br />

so much of what I’d done for Ultravox. It was everywhere.”<br />

He explains: “At the design firms, the grownups<br />

weren’t hands-on anymore and the work was left<br />

to the kids.”<br />

At the Design Museum retrospective (designed by<br />

the architect Lindi Roy), Saville’s work is arranged<br />

chronologically. The middle section is very dark, and<br />

BUY Peter Saville books online from and<br />

shows his catalogue and advertising work for the fashion<br />

designer Yohji Yamamoto. The Game Over series<br />

of photo library stock images from 1991 for Yamamoto<br />

captures the sense of consumerist exhaustion and<br />

overkill amid an impending recession, which has been<br />

much copied in terms of its abstraction and typography.<br />

A Guide To Never-Never Land adumbrates the future<br />

of advertising in the 1990s, where the product is so far<br />

off the page that it almost becomes anti-advertising<br />

advertising. A car production line, all flashbulbs and<br />

gleaming surfaces, stretches off into an infinite hell of<br />

consumerism, as much a break with reality as Saville’s<br />

image is from Yamamoto’s clothing.<br />

When he’s talking about the retrospective, it seems<br />

as if Saville’s incapable of letting go and trusting his<br />

work to others. “I’m unhappy towards the people who I<br />

do the work for,” he says. “That’s my mood right now,<br />

which is kind of ironic after what would appear to be<br />

a successful show and book. It’s not what you would<br />

imagine. No one has gathered a comprehensive review<br />

of the work done by Peter Saville Studios over 25 years<br />

and looked at it in order to write about it or curate a<br />

proper show for a museum. Nobody. Has. Looked. At.<br />

The Work.” He says that the Design Museum exhibition<br />

lacks context, that there is nothing explaining why<br />

the work is important. And when he says that the show<br />

is his “greatest hits”, he means it pejoratively.<br />

Although he sounds exhausted by the demands<br />

426<br />

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