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<strong>Spike</strong> | 15 YEARS OF BOOKS, MUSIC, ART, IDEAS | www.spikemagazine.com<br />

Review [published October 2003]<br />

Richard Powers: Plowing The Dark<br />

Chris Mitchell<br />

Plowing The Dark is nothing if not a novel of ideas. Set<br />

in the 1980s and 1990s, Richard Powers’ novel juxtaposes<br />

two parallel narratives – one concerning the rise<br />

of virtual reality, computer generated simulation that<br />

reached to become indistinguishable from reality – and<br />

the other concerning Taipur Martin, an American taken<br />

hostage and held in the Lebanon. These narratives may<br />

seem incongruous at first, but both concern the same<br />

thing – the nature of reality.<br />

For Adie Karpol, the technophobe artist called on to<br />

give visual shape to the computer realities generated<br />

by the immersive environment known as The Cavern,<br />

fooling her own senses into believing the simulation in<br />

front of her is real becomes her daily quest. For Taipur<br />

Martin, the American teacher held hostage in solitary<br />

confinement for a length of time so long he cannot<br />

even measure it, trying to stay sane amongst almost<br />

total sensory deprivation becomes a contest of wills<br />

with himself. Flickering behind these two narratives<br />

are the epoch-changing events which dominated and<br />

dictated the last two decades’ world history – Tianamen<br />

Square, the collapse of communism and the first Gulf<br />

BUY Richard Powers books online from and<br />

War. Plowing The Dark is the sort of novel you soon<br />

realise will repay a second reading even before you’ve<br />

finished the first.<br />

Karpol’s grappling with the hideous complexities<br />

of computer code that live under the bonnet of virtual<br />

reality gives Powers the perfect device to trace the arcane<br />

history of its geek genesis, which in turn brings<br />

in discussions of mathematics, economics and, well,<br />

the structure of the universe itself. In a similar way<br />

to Douglas Coupland’s Microserfs, Powers takes the<br />

computer as the single most important artefact of the<br />

last two decades and examines its impact upon our<br />

reality as much as our creation of new realities using it.<br />

Traditionally art has fulfilled the function of creating<br />

new realities, and Powers name drops a vast array of<br />

classical artists in conversations describing the nature<br />

of art and its irreducibility to a binary sequence. Powers’<br />

peripheral characters are clearly ciphers to embody<br />

certain viewpoints, while the central characters in both<br />

narratives grapple with a tsunami of thought of which<br />

they can never fully gain control. Indeed, the novel has<br />

this effect on the reader as well as its protagonists –<br />

406<br />

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