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<strong>Spike</strong> | 15 YEARS OF BOOKS, MUSIC, ART, IDEAS | www.spikemagazine.com<br />

Review [published November 1998]<br />

Douglas Coupland: Lara’s Book<br />

Chris Mitchell<br />

Well, it had to happen. Lara Croft, star of the Tomb<br />

Raider videogames, gets the coffee table treatment<br />

in her own glossy picture book. In an attempt to give<br />

this tome some literary gravitas, Generation X author<br />

Douglas Coupland has been drafted in to provides<br />

thoughts about the Lara phenomenon and a story too.<br />

Lara’s Book feels like a mish-mash of various marketing<br />

ploys. There’s lots of new pictures of Lara herself to<br />

appeal to fevered adolescents, strategic walkthroughs<br />

of the various Tomb Raider games to help those who’ve<br />

got stuck somewhere along the line, interviews with the<br />

games’ developers about how Tomb Raider came into<br />

being, all topped off with Coupland’s prose to maintain<br />

Lara’s cool quotient with the lifestyle crowd.<br />

It’s easy to see why Coupland agreed to be involved<br />

with what is essentially another form of the Tomb<br />

Raider franchise. Lara Croft is the perfect representation<br />

of his love for pop culture and technology, with her<br />

movie-star status as a cultural icon throwing up various<br />

questions about the blurring of realities, both virtual<br />

and normal.<br />

Coupland’s disappointingly brief prose moves in the<br />

same territory as his novels, taking something as inconsequential<br />

as a videogame and expanding it into nothing<br />

less than a metaphor for life. His skill as a writer has<br />

always been in making such assertions seem strangely<br />

appropriate rather than asinine, but here Coupland’s<br />

meditations only serve to make the vacuity at the heart<br />

of the Tomb Raider phenomenon even more apparent.<br />

There’s a distinct sense that there’s actually precious<br />

little to say about Lara. This is indicated by the fact<br />

that far more space is given over to the game-solving<br />

tips than to Coupland’s writing, despite his name being<br />

flagged prominently on the front cover. Once you get<br />

past the idea she’s a female character in a video game<br />

that’s sold lots of copies, there’s not much left. Even<br />

the game developers can offer up little else beyond the<br />

observations that they wanted people to identify with<br />

Lara and for her to be “almost a fantasy object”, which<br />

is hardly the stuff of profundity.<br />

Among the book’s hyperactive layout there is a<br />

spread of various fan letters that have been sent to<br />

Tomb Raider’s creators Eidos. It’s virtually impossible<br />

to read what’s written in the letters, which is a pity, be-<br />

BUY Douglas Coupland books online from and<br />

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