worth importing? - Defunct Games
worth importing? - Defunct Games
worth importing? - Defunct Games
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
When a nasty situation arises in a galaxy near you, who<br />
can you look to for help these days? The DNA Integrated<br />
Cybernetic Enterprises, that’s who!<br />
Based on the popular kids’ cartoon of the same name, DICE the<br />
video game brings home the excitement of the hit TV show in<br />
mission-based singleplayer fashion. Select from a number of playable<br />
DICE characters and experience the raw power of each member’s<br />
individual Dinobreaker: giant robotic dinosaurs, armed to the gills with<br />
customizable weapons, that can also transform into super-charged<br />
vehicles. Battles can be fought from both inside the friendly confines<br />
of a Dinobreaker, or on the outside where hand-to-hand combat skills<br />
reign supreme.<br />
Between missions, players will have access to their garage where<br />
collected scrap metal can be used towards upgraded Dinobreaker parts<br />
and bots. A One-on-one fighting mode is also available in-between<br />
missions for 1-2 players.<br />
20_PREVIEW_DICE<br />
With loads of unlockable content such as<br />
hidden characters, weapons, fighting<br />
arenas, and two never-beforeseen<br />
Dinobreakers created<br />
specifically for the game,<br />
DICE is looking to fill<br />
that dinosaurshaped<br />
void<br />
for kids this<br />
September.<br />
Preview by Shoegazer<br />
Publisher : Bandai<br />
Developer : Natsume<br />
Release Date : September ‘05<br />
Genre(s) : Action, Shooter, Children<br />
Category : Sci-Fi, Animation<br />
# of players : 1 – 2<br />
Publisher : Atari<br />
Developer : Quantic Dream<br />
Release Date : 9/9/2005<br />
Genre(s) : Adventure<br />
Category : Mystery, Cinematic<br />
# of players : 1<br />
In one half of Indigo Prophecy, you’re Lucas<br />
Kane. To find out why you went into a<br />
trance and killed a man, you have to outrun<br />
the NYPD. In the other half, you’re police<br />
detectives Carla Valenti and Tyler Miles,<br />
who’re trying to solve the murder Lucas<br />
committed.<br />
Playing Indigo Prophecy is a constant process<br />
of trying to outwit yourself. You can call it an<br />
adventure game, but it’s hard to define so simply.<br />
It’s more like an interactive David Lynch movie,<br />
both atmospheric and surreal, where every choice<br />
you make legitimately changes what’ll<br />
happen next.<br />
In a given environment, you can interact<br />
with almost anything you can see, using<br />
experimentation, exploration, and the occasional<br />
minigame to change the story. For instance, in the<br />
first chapter, Lucas has to clean up the scene of<br />
his murder. How well you do that will determine<br />
whether Carla and Tyler can find you in the<br />
chapters to come.<br />
It’s decidedly bizarre, but Indigo Prophecy both<br />
looks and feels genuinely innovative. If nothing<br />
else, it’s something new, and we don’t see enough<br />
of that.<br />
Preview by Wanderer<br />
HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 4_A pr0nLESS PUBLICATION HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 4_A pr0nLESS PUBLICATION<br />
INDIGO PROPHECY_PREVIEW_21