AT&T UNIX™PC Unix System V Users Manual - tenox
AT&T UNIX™PC Unix System V Users Manual - tenox AT&T UNIX™PC Unix System V Users Manual - tenox
ADF ( 4 ) (AT&T UNIX PC only ) ADF ( 4) TEXT This is a sample paragraph. Notice that \ UL\all\ US\ \ of the new lines are escaped except for the one at the \ end of the paragraph, and \BL\aii\BS\ of the spaces \ between words are present. �� � The LABEL data type is a subtype of the text data type. It has the following format: LABEL { LABELORIGIN TEXT } \EOT\ Coordinates are floating point numbers in the range 0- 100. The label origin number is an integer between 0 and 8 (inclusive), and refers to the justification of the label. The optional keywords are used to define attributes of particular types of LABELs, such as graphic LABELs or spreadsheet LABELs, and are described under the appropriate data types. The TEXT data is a watered down version of the text data type � previously described. The special codes defined for the text data type are all legal, but are mostly ignored. Numeric Data Types The following numeric data types are defined: Keyword Meaning INT Integer FLOAT Floating point number TIME Year/Month/Day or Hour /Minute/Second DURATION Hours:Minutes Optionally following the keyword are the following tokens: Token JU Meaning Justification mode. = L, R, C, or D for left, right, center, or decimal justify. - 4 - )
ADF ( 4) (AT&T UNIX PC only ) FORMAT Display format, where = I, F, E, M, D, or T for integer, floating, exponential (scientific notation), money, date, or time. F is followed by the number of digits to the left and right of the decimal point, e.g. F3.2. ADF ( 4) Finally there is the number, coded as an ASCII decimal string, optionally using an exponential notation. A series of numbers, separated by white space and terminated by an unescaped new line character, may also follow at this point. Here are some sample numeric data items: INT 25 INT -37 43 376 8892\ 96 248 -6230 7185 FLOAT JU D FORMAT F7.3 29.451 0.675E5 4 DURATION 1:07 Graphic Data Types The basic graphic data types are OBJECTs and LABELs. The LABEL data type is a graphical incarnation of the LABEL data type previously described, while the OBJECT data type is a collection of lines, rectangles, and text that makes up a graphics object (a bar chart, for example). The graphic LABEL data type has the following format: LABEL LABELORIGIN CSIZE FONT COLOR STYLE TEXT } { \EOT\ The tokens following the LABEL keyword must all be specified exactly once for each LABEL. The label origin number is an integer between 0 and 8 (inclusive), and refers to the justification of the label within its box. The font name must be the name of a defined system font. The color number is an integer between 1 and 8 (inclusive). - 5-
- Page 993: STRTOL ( 3C ) STRTOL ( 3C ) NAME st
- Page 996 and 997: C) / I I I I I I I I I () �� /
- Page 998 and 999: n "--- --'•
- Page 1000 and 1001: TAM (3T) (AT&T UNIX PC only ) int w
- Page 1002 and 1003: TAM (3T) (AT&T UNIX PC only ) TAM(3
- Page 1004 and 1005: TAM (3T) wputc() wputs() wprintf()
- Page 1006 and 1007: TAM (3T) (AT&T UNIX PC only ) TAM(3
- Page 1008 and 1009: I I I I I I I II I I I I � r"j I
- Page 1010 and 1011: TMPNAM (3S) TMPNAM (3S) SEE ALSO cr
- Page 1012 and 1013: TRACK (3T) (AT&T UNIX PC only ) TRA
- Page 1015: TRIG ( 3M ) TRIG ( 3M) NAME sin, co
- Page 1018 and 1019: TSEARCH ( 3C ) TSEARCH ( 3C ) data
- Page 1021: TTYNAME ( 3C ) TTYNAME ( 3C ) NAME
- Page 1025 and 1026: UNGETC ( 3S ) UNGETC ( 3S ) NAME un
- Page 1027 and 1028: VPRINTF ( 3S ) VPRINTF ( 3S ) NAME
- Page 1029 and 1030: WIND ( 3T ) ( AT&T UNIX PC only ) W
- Page 1031 and 1032: WRASTOP ( 3T ) ( AT&T UNIX PC only
- Page 1033: INTRO ( 4) INTRO ( 4) NAME intro -
- Page 1036 and 1037: A.OUT ( 4) A.OUT ( 4) data segment
- Page 1038 and 1039: A.OUT (4) A.OUT (4) char n_numaux;
- Page 1041 and 1042: ADF ( 4) (AT&T UNIX PC only ) ADF (
- Page 1043: ADF ( 4 ) (AT&T UNIX PC only ) \ \
- Page 1047 and 1048: ADF (4) (AT&T UNIX PC only ) ADF (4
- Page 1049 and 1050: ADF (4) (AT&T UNIX PC only ) ADF (
- Page 1051 and 1052: ADF ( 4) (AT&T UNIX PC only ) ADF (
- Page 1053 and 1054: ADF ( 4 ) (AT&T UNIX PC only ) Toke
- Page 1055 and 1056: AR( 4 ) AR ( 4) NAME ar - common ar
- Page 1057: CHECKLIST ( 4 ) CHECKLIST ( 4 ) NAM
- Page 1060 and 1061: I I I I I I II I I I I I I I I I I
- Page 1063 and 1064: Dffi ( 4 ) Dffi ( 4 ) NAME dir - fo
- Page 1065: FILEHDR (4) (not. on PDP-11) FILEHD
- Page 1068 and 1069: FONT ( 4) (AT&T UNIX PC only ) FONT
- Page 1070 and 1071: I�
- Page 1072 and 1073: FS (4) FS (4) S_type indicates the
- Page 1074 and 1075: (�
- Page 1076 and 1077: FSPEC ( 4) FSPEC ( 4) Several UNIX
- Page 1078 and 1079: GETTYDEFS ( 4) GETTYDEFS ( 4 ) sett
- Page 1080 and 1081: � , __
- Page 1082 and 1083: INITTAB ( 4) INITTAB ( 4) I etclini
- Page 1084 and 1085: I I �I I I I I � I I 1� 1 1 I
- Page 1086 and 1087: (� .
- Page 1089 and 1090: � LDFCN( 4) LDFCN( 4) NAME ldfcn
- Page 1091: LDFCN( 4) LDFCN{4) REWIND(Idptr) FE
ADF ( 4) (AT&T UNIX PC only )<br />
FORMAT Display format, where<br />
= I, F, E, M, D,<br />
or T for integer, floating,<br />
exponential (scientific<br />
notation), money, date,<br />
or time. F is followed<br />
by the number of digits<br />
to the left and right of<br />
the decimal point, e.g.<br />
F3.2.<br />
ADF ( 4)<br />
Finally there is the number, coded as an ASCII decimal string,<br />
optionally using an exponential notation.<br />
A series of numbers, separated by white space and terminated by<br />
an unescaped new line character, may also follow at this point.<br />
Here are some sample numeric data items:<br />
INT 25<br />
INT -37 43 376 8892\<br />
96 248 -6230 7185<br />
FLOAT JU D<br />
FORMAT F7.3<br />
29.451 0.675E5 4<br />
DURATION 1:07<br />
Graphic Data Types<br />
The basic graphic data types are OBJECTs and LABELs. The<br />
LABEL data type is a graphical incarnation of the LABEL data<br />
type previously described, while the OBJECT data type is a collection<br />
of lines, rectangles, and text that makes up a graphics<br />
object (a bar chart, for example).<br />
The graphic LABEL data type has the following format:<br />
LABEL <br />
LABELORIGIN<br />
CSIZE<br />
FONT<br />
COLOR<br />
STYLE<br />
TEXT<br />
}<br />
{<br />
<br />
<br />
<br />
<br />
<br />
\EOT\<br />
The tokens following the LABEL keyword must all be specified<br />
exactly once for each LABEL. The label origin number is an<br />
integer between 0 and 8 (inclusive), and refers to the justification<br />
of the label within its box. The font name must be the name of a<br />
defined system font. The color number is an integer between 1<br />
and 8 (inclusive).<br />
- 5-