AT&T UNIX™PC Unix System V Users Manual - tenox

AT&T UNIX™PC Unix System V Users Manual - tenox AT&T UNIX™PC Unix System V Users Manual - tenox

01.01.2013 Views

ADF ( 4 ) (AT&T UNIX PC only ) ADF ( 4) TEXT This is a sample paragraph. Notice that \ UL\all\ US\ \ of the new lines are escaped except for the one at the \ end of the paragraph, and \BL\aii\BS\ of the spaces \ between words are present. �� � The LABEL data type is a subtype of the text data type. It has the following format: LABEL { LABELORIGIN TEXT } \EOT\ Coordinates are floating point numbers in the range 0- 100. The label origin number is an integer between 0 and 8 (inclusive), and refers to the justification of the label. The optional keywords are used to define attributes of particular types of LABELs, such as graphic LABELs or spreadsheet LABELs, and are described under the appropriate data types. The TEXT data is a watered down version of the text data type � previously described. The special codes defined for the text data type are all legal, but are mostly ignored. Numeric Data Types The following numeric data types are defined: Keyword Meaning INT Integer FLOAT Floating point number TIME Year/Month/Day or Hour /Minute/Second DURATION Hours:Minutes Optionally following the keyword are the following tokens: Token JU Meaning Justification mode. = L, R, C, or D for left, right, center, or decimal justify. - 4 - )

ADF ( 4) (AT&T UNIX PC only ) FORMAT Display format, where = I, F, E, M, D, or T for integer, floating, exponential (scientific notation), money, date, or time. F is followed by the number of digits to the left and right of the decimal point, e.g. F3.2. ADF ( 4) Finally there is the number, coded as an ASCII decimal string, optionally using an exponential notation. A series of numbers, separated by white space and terminated by an unescaped new line character, may also follow at this point. Here are some sample numeric data items: INT 25 INT -37 43 376 8892\ 96 248 -6230 7185 FLOAT JU D FORMAT F7.3 29.451 0.675E5 4 DURATION 1:07 Graphic Data Types The basic graphic data types are OBJECTs and LABELs. The LABEL data type is a graphical incarnation of the LABEL data type previously described, while the OBJECT data type is a collection of lines, rectangles, and text that makes up a graphics object (a bar chart, for example). The graphic LABEL data type has the following format: LABEL LABELORIGIN CSIZE FONT COLOR STYLE TEXT } { \EOT\ The tokens following the LABEL keyword must all be specified exactly once for each LABEL. The label origin number is an integer between 0 and 8 (inclusive), and refers to the justification of the label within its box. The font name must be the name of a defined system font. The color number is an integer between 1 and 8 (inclusive). - 5-

ADF ( 4) (AT&T UNIX PC only )<br />

FORMAT Display format, where<br />

= I, F, E, M, D,<br />

or T for integer, floating,<br />

exponential (scientific<br />

notation), money, date,<br />

or time. F is followed<br />

by the number of digits<br />

to the left and right of<br />

the decimal point, e.g.<br />

F3.2.<br />

ADF ( 4)<br />

Finally there is the number, coded as an ASCII decimal string,<br />

optionally using an exponential notation.<br />

A series of numbers, separated by white space and terminated by<br />

an unescaped new line character, may also follow at this point.<br />

Here are some sample numeric data items:<br />

INT 25<br />

INT -37 43 376 8892\<br />

96 248 -6230 7185<br />

FLOAT JU D<br />

FORMAT F7.3<br />

29.451 0.675E5 4<br />

DURATION 1:07<br />

Graphic Data Types<br />

The basic graphic data types are OBJECTs and LABELs. The<br />

LABEL data type is a graphical incarnation of the LABEL data<br />

type previously described, while the OBJECT data type is a collection<br />

of lines, rectangles, and text that makes up a graphics<br />

object (a bar chart, for example).<br />

The graphic LABEL data type has the following format:<br />

LABEL <br />

LABELORIGIN<br />

CSIZE<br />

FONT<br />

COLOR<br />

STYLE<br />

TEXT<br />

}<br />

{<br />

<br />

<br />

<br />

<br />

<br />

\EOT\<br />

The tokens following the LABEL keyword must all be specified<br />

exactly once for each LABEL. The label origin number is an<br />

integer between 0 and 8 (inclusive), and refers to the justification<br />

of the label within its box. The font name must be the name of a<br />

defined system font. The color number is an integer between 1<br />

and 8 (inclusive).<br />

- 5-

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