BFG Armada - Games Workshop
BFG Armada - Games Workshop
BFG Armada - Games Workshop
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ABADDON’S 13 TH BLACK CRUSADE<br />
SCENARIO THREE: ALIEN INTERVENTION<br />
A Chaos fleet thought to have abandoned the sector of Chinchare is instead found raiding a space hulk orbiting Van Sele's World. Once this<br />
news reached Imperial command, a force was quickly gathered in an attempt to surprise the traitors and crush them. However this was<br />
not to be. Imperial scouts were spotted by the Chaos fleet. The Forces of Order now sped into a trap they know nothing about and all seems<br />
to be in favor of the evil forces aligned against them. That is until their sensors began picking up traces of nearby Eldar ships...<br />
FORCES<br />
Agree a points limit for the battle.<br />
Forces of Disorder: This player is the attacker. They may spend up to the<br />
agreed points limit in total on their fleet.<br />
Forces of Order: This player is the defender. They may spend up to 75%<br />
of the agreed points limit on their fleet. The remaining 25% of this force is<br />
chosen from the Eldar list as reinforcements. This is a great opportunity to<br />
get a friend to join you and play the separate Eldar fleet along with you.<br />
BATTLEZONE<br />
Set up a 6’ (180 cm) x 4’ (120 cm) table with whatever celestial terrain you<br />
wish, except that you must include one planet and a drifting hulk<br />
anywhere within 30cm of the table centre.<br />
SET-UP<br />
1) The defender deploys his whole fleet first. The defending fleet must be<br />
set up within 30cm of the table centre line.<br />
2) Each defending ship or squadron must be set up at least 10cm apart and<br />
facing in the same direction.<br />
3) The attacker sets up all his ships within 20cm of either short table edge.<br />
FIRST TURN<br />
The attacker rolls 2D6 and the defender rolls a D6. High roll chooses who<br />
goes first.<br />
SPECIAL RULES<br />
Eldar Reinforcements: The Eldar, fickle as they are, arrive as<br />
reinforcements randomly. Roll a D6 at the start of the Forces of Order<br />
player's 2nd turn and consult the chart below:<br />
TURN NUMBER 2 3 4 5 6<br />
Eldar fleet arrives on... 4+ 3+ 2+ 2+ Auto<br />
When the Eldar arrive, the entire fleet enters play from one of the long<br />
table edges.<br />
GAME LENGTH<br />
The game continues for eight turns, or until one fleet is left on the table.<br />
VICTORY CONDITIONS<br />
Both fleets score victory points as normal and the side with the highest<br />
victory points total at the end of the battle wins.<br />
149<br />
ARMADA