30.12.2012 Views

BFG Armada - Games Workshop

BFG Armada - Games Workshop

BFG Armada - Games Workshop

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

ABADDON’S 13 TH BLACK CRUSADE<br />

SCENARIO ONE: CHANCE ENCOUNTER<br />

A Chaos fleet led by the Planet Killer heads towards the Cadia system to join Typhus and his Plague Fleet. Imperial forces on patrol detect<br />

the fleet and quickly change course. Their only option is to stop or at least stall this advancing Chaos fleet before they can join the main<br />

warfleet around Cadia. Will the Imperial forces succeed in buying some precious time, or will these brave souls join the long list of those<br />

crushed under the might of Chaos?<br />

FORCES<br />

The Chaos fleet includes the Planet Killer, a Devastation class cruiser, a<br />

Slaughter class cruiser, and a squadron of three Iconoclast destroyers. The<br />

Planet Killer is commanded by a Chaos Warmaster (LD9) with three rerolls.<br />

The Imperial fleet includes a Mars class battlecruiser, one Tyrant class<br />

cruiser, one Gothic class cruiser and a squadron of four Cobra class<br />

destroyers. The Mars class battlecruiser is commended by an Admiral (LD9)<br />

with two re-rolls.<br />

BATTLEZONE<br />

Set up a 6’ (180 cm) x 4’ (120 cm) table with whatever celestial terrain you<br />

wish for the scenario.<br />

SET-UP<br />

1) The Chaos player first places the Planet Killer on the centre line of his<br />

long table edge 10cm in from the edge.<br />

2) Players then alternate placing a single cruiser or squadron of escorts<br />

within their deployment zone up to 30 cm from the table edge until all<br />

models have been placed. (See map for deployment zones.)<br />

FIRST TURN<br />

The Imperial fleet may choose whether to go first or second.<br />

GAME LENGTH<br />

The game lasts six turns.<br />

VICTORY CONDITIONS<br />

All the Imperial forces can hope to do is slow the Chaos fleet and buy time<br />

for Cadia's defenders. If the Planet Killer is destroyed, it will be a major<br />

victory for the Imperial forces. If the Planet Killer is crippled, then it will be<br />

a minor victory for the Imperial fleet.<br />

If the Planet Killer and one other Chaos capital ship make it off the<br />

opposite table edge, the game will end with a Chaos victory (unless the<br />

Planet Killer is crippled).<br />

30 cm<br />

30 cm<br />

147<br />

ARMADA

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!