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spectrum utility - OpenLibra

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REVIEWS<br />

Readers<br />

Reviews<br />

Once more we open our<br />

pages to the people who<br />

use the programs the most<br />

— YOURSELVES!<br />

Advanced Tactical<br />

Reconnaissance<br />

And Attack Mission<br />

Atram<br />

Don Thomasson<br />

From the beginnings at the level<br />

of Ludo and Halma, board<br />

games have developed to a<br />

point where complex calculations<br />

on paper are needed to<br />

keep track of all the variables.<br />

Monopoly avoided this by using<br />

play-money and little wooden<br />

blocks representing houses and<br />

hotels, but a game like 1829,<br />

dealing with railway construction,<br />

needed something more<br />

flexible. It is not surprising that a<br />

small computerwas used to provide<br />

a solution. The program<br />

was home-brewed for an obsolescent<br />

machine, so it could<br />

not be made generally available,<br />

but it was inevitable that computer,•board<br />

games would even<br />

tually emerge asa variant of the<br />

existing range of formats.<br />

The first example to appear is<br />

not ideal. That it is a battle<br />

simulation is not, perhaps, in<br />

sympathy with current thinking,<br />

but there are more important<br />

problems. Each player has twen<br />

ty aircraft, two aircraft carriers,<br />

six missile batteries, a refuelling<br />

tanker and three airfields. Working<br />

out which piece is which is to<br />

some extent a matter of deduc<br />

tion, some being obvious,<br />

others not. The pieces are held in<br />

place magnetically, which is a<br />

nice feature. The game is for<br />

two players, though two others<br />

can participate as computer<br />

operators. Each player takes<br />

half of the playing board and sets<br />

up his forces, unable to see what<br />

the other player is doing, the two<br />

boards are then joined<br />

{magnetically), and a coin is<br />

tossed to determine which<br />

playerstarts! (Couldn't thecomputer<br />

do this?) The player in ac-<br />

tion makes his moves, which are<br />

reported to the computer, and<br />

the consequences appear on the<br />

screen. The other player works<br />

the computer, and likea snooker<br />

player, waits his turn. This may<br />

go on for perhaps half an hour!<br />

Then the roles change, and the<br />

attack swings in the opposite<br />

direction. It might have been<br />

better to alternate play more frequently.<br />

In terms of manufacture and<br />

general presentation, the game<br />

almost wins full marks, but<br />

slight changes to the rules and a<br />

clearer definition of the pieces<br />

would make it much better.<br />

Artie Chess II<br />

Artie Computing<br />

John Cooper<br />

The program comes neatly<br />

packaged in a cassette box with<br />

instructions on how to use the<br />

tape on the inlay card. There are<br />

two copies of AFtTIC CHESS II<br />

on the tape one on each side.<br />

The instructions are clear and to<br />

the point, so I had no problems<br />

using the program.<br />

Once loaded you are prompted<br />

to input P, A or L for PLAY,<br />

ANALYSE or LOAD. I decided to<br />

PLAY and was then offered a<br />

choice of colours (black or<br />

white) and a choice of levels to<br />

play on (0 -6).<br />

Having decided to play white<br />

on level one, I was presented<br />

with a large chessboard with the<br />

pieces set up in the starting position.<br />

I entered 'E2 E4' and to my<br />

delight the pawn at E2 was<br />

moved up to ' E4'. The program<br />

is in full machine code, so I did<br />

not have to wait long for a reply<br />

(onthis level it took one second).<br />

It is a good idea to have a<br />

chess set and board handy to<br />

start with until you get used to<br />

the screen display. On all levels<br />

except '0' the computer will<br />

recommend a move for you if<br />

you press "M' except in the very<br />

early stages of a game. Other<br />

options are as follows:<br />

(11 'T' saves the game on to<br />

tape (so it can be continued<br />

at a later date).<br />

(2 I 'Z' copies the position onto<br />

a printer.<br />

(3) ' S' pressed at any time during<br />

the game will return you<br />

to the PLAY ANALYSE or<br />

LOAD prompt. This can be<br />

usefully used for resigning<br />

and going into ANALYSE<br />

mode in which you can<br />

place and delete pieces as<br />

you want. I have one major<br />

quibble here, playing on<br />

from the set-up position.<br />

You have to press 'Z', and<br />

then you have to enter a<br />

move depending on<br />

whether you are black or<br />

white before going into<br />

ANALYSE mode, only then<br />

does it ask you what colour<br />

you want to resume play<br />

as, and at what level you<br />

wish to play.<br />

Overall, this is a superb chess<br />

game for the ZX81 with 16K<br />

RAM which plays a strong game<br />

with varied openings and I<br />

would strongly recommend it to<br />

anyone who wants a good game<br />

of chess.<br />

ARTIC CHESS II is available<br />

from: Artie Computing, for<br />

£9,95.<br />

SPECTEXT: The<br />

Spectrum word<br />

Processor<br />

McGraw-Hill<br />

Carol Brooksbank<br />

The impressive box in which this<br />

tape arrives claims that<br />

"SPECTEXT includes all The<br />

features you would expect in a<br />

professional word processor".<br />

This, I am afraid, is farfrom true.<br />

The word processor program<br />

is very disappointing. Although<br />

word wrap is included, the text<br />

is not justified, so the final appearance<br />

is no better than<br />

anything you could produce on a<br />

typewriter. There are no<br />

facilities for embedding printer<br />

controls other than 'newline'<br />

14 ZX COMPUTING APRIL/MAY 1985

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