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Documentation The Machine - Celestin Albers

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Project Planning, Management and

Collaborations

As detailed in my position paper, "Mindful

Machines," I divided my project into several

phases. The first phase was dedicated to

research, where I explored the topics outlined in

my position paper and practiced rapid

prototyping. This prototyping phase helped me

develop a methodology that eventually led to the

concept of The Machine, allowing me to bring it

to life within a limited timeframe. I considered

this broader research phase complete when I was

required to develop a project proposal.

Once I had a clear direction, I entered the

practical/execution phase. During this phase, I

conducted more targeted research into

Interactivity Design, Pizza Baking, Vending

Machine Repairs, and Data Collection. I also

reached out to local artists and entrepreneurs

for assistance with designing interactivity and

planning the catering. This is when I connected

with Nikianna Sofia, and together, we began

designing the character Byte.

Throughout this process, I shared my vision with

Niki, discussing what the character would

represent and its role. Niki proposed giving the

character a screen for a face, creating a Droste

effect since the character is also the face of

the machine. Since we both love cats (and, let’s

be real, who doesn’t?), we decided that the

character should have a cat face on its display.

Thus, Chef Byte was born.

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