10.06.2024 Views

Documentation The Machine - Celestin Albers

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Prototyping Interactivity

One crucial aspect of the project was ensuring

it had a high level of interactivity. I

envisioned incorporating interactivity in the

following ways:

Data Contribution: Users would become part of

the project by providing their data to 'sign

up,' effectively signing away the rights to

this data in the process.

Data Transactions: Users would actively

participate in 'buying' other users' data,

creating a dynamic exchange of information

and a conversation starter for the audience.

After testing an initial prototype with a test

audience, I realized that more interactivity was

needed to enhance user engagement. Consequently,

I introduced an additional interactive element:

Conversational Interaction: Users would be

able to talk to the machine. The machine, in

turn, would discuss the food it offers, the

topics I researched for my position paper,

and the role of technology in the user's

life.

The second prototype, incorporating this new

interactive conversation feature, was much

better received. Interestingly, the AI voice I

crafted often provided hilariously inaccurate

responses, such as "Yes, we do serve stir fry"

and "No, I am a real human". I decided to retain

the AI's flaws because they added an additional

layer to the enshitification process. This

choice underscores a critical commentary: be

prepared to see broken AIs replacing cashiers at

restaurants in the near future.

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