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Redefining Reality - The Intellectual Implications of Modern Science

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Another intriguing development on the Internet is the emergence<br />

<strong>of</strong> massively multiplayer online role-playing games, such as<br />

World <strong>of</strong> Warcraft and Guild Wars. In these games, people become<br />

characters, meet and interact with others, and work both together<br />

and against one another.<br />

Second Life takes these games one step further. Here, players create<br />

avatars, determining every aspect <strong>of</strong> their online selves, including<br />

gender, race, appearance, and behavior. <strong>The</strong>y then inhabit the world<br />

<strong>of</strong> Second Life, interacting with other avatars and knowing them<br />

only as who they want to be.<br />

Second Life has millions <strong>of</strong> users who have created electronic<br />

versions <strong>of</strong> everything in this world. <strong>The</strong>re are churches with<br />

virtual services, stores where players can shop for virtual items,<br />

events and gathering places to visit, and more.<br />

<br />

<br />

Second Life also has an economy. Players have assets and<br />

can accumulate debts. <strong>The</strong>y can create goods or exchange<br />

services within the game, all <strong>of</strong> which can be bought and sold.<br />

At a certain level, players even own virtual land that they can<br />

buy and sell.<br />

When we think <strong>of</strong> the phrase , what <strong>of</strong>ten comes<br />

to mind is some sort <strong>of</strong> goggles or helmet that immerses the<br />

wearer in three-dimensional computer-generated graphics.<br />

But this is an atomistic picture <strong>of</strong> virtual reality, one in which<br />

an individual person is put in a false world. What we see in<br />

Second Life and other online role-playing games is virtual<br />

reality in a deeper sense.<br />

<br />

Throughout these lectures, we have seen how views about the<br />

nature <strong>of</strong> reality proceed in a three-step fashion.<br />

We begin by thinking <strong>of</strong> reality as a set <strong>of</strong> distinct things that<br />

we can understand by studying them closely. We then move to<br />

the reality <strong>of</strong> relations among things. This is the step we see<br />

with online worlds.<br />

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