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Redefining Reality - The Intellectual Implications of Modern Science

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In this scenario, Bob, who speaks only English, works in a room<br />

<br />

slid through a slot in the door, and it is Bob’s job to write responses.<br />

He does this by locating the written Chinese characters in one <strong>of</strong><br />

the books. <strong>The</strong> book then tells him what to do; for example: If it is<br />

raining, draw this character. Bob writes the appropriate characters<br />

on the paper and slips it back through the slot.<br />

<strong>The</strong> Chinese speakers who wrote the questions and received<br />

answers are engaged in a conversation, but with whom? It’s clearly<br />

not Bob, who speaks no Chinese. And it seems silly to think that<br />

the room understands Chinese because rooms cannot be intelligent.<br />

Searle uses this example to draw a distinction between strong<br />

AI and weak AI. Strong AI is intelligence as we experience it<br />

internally, that is, having thoughts, feelings, and experiences. Weak<br />

AI is having a machine that is capable <strong>of</strong> doing the sorts <strong>of</strong> things<br />

we do with our intelligence, such as solving problems, making<br />

discoveries, interacting with the environment, and being strategic.<br />

<br />

<br />

<br />

was Marvin Minsky’s stochastic neural analog reinforcement<br />

computer (SNARC). Built in 1951, before digital computers existed,<br />

SNARC simulated the behavior <strong>of</strong> a rat in a maze. Amazingly, this<br />

computer could learn and, as a result, alter its search strategy; this<br />

<br />

weak sense.<br />

<br />

Scientists held two other developments as crucial to fully achieving<br />

weak AI. One was successful interaction with an external<br />

environment; this was instantiated in terms <strong>of</strong> the development<br />

<strong>of</strong> a self-driving car and was realized in 2005. <strong>The</strong> other element<br />

is strategic problem solving. Scientists believe that we will have<br />

achieved weak AI when a computer can outthink a person in a game<br />

<strong>of</strong> strategy, such as chess.<br />

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