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CompTIA A+ Certification All-in-One Exam Guide

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stores a number of image files called textures. The program wraps textures

around an object to give it a surface. Textures work well to provide dramatic

detail without using a lot of triangles. A single object may take one texture or

many textures, applied to single triangles or groups of triangles (polygons).

Figure 17-63 shows the finished character.

Figure 17-63 Video game warrior with textures added

True 3-D objects immediately created the need for massively powerful

video cards and much wider data buses. Intel’s primary motivation for

creating AGP was to provide a big enough pipe for massive data pumping

between the video card and the CPU. Intel gave AGP the ability to read

system RAM to support textures. If it weren’t for 3-D games, AGP (and

probably even PCIe) would almost certainly not exist.

3-D Video Cards

No CPU of the mid-1990s could ever hope to handle the massive processes

required to render 3-D worlds. Keep in mind that to create realistic

movement, the 3-D world must refresh at least 24 times per second. That

means that this entire process, from transformation to texturing, must repeat

once every 1/24th of a second! Furthermore, although the game re-creates

each screen, it must also keep score, track the positions of all the objects in

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