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CompTIA A+ Certification All-in-One Exam Guide

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seriously taxing the 486s and early Pentiums of the time.

Figure 17-60 Each figure had a limited number of sprites.

The second generation of 3-D games began to replace sprites with true 3-

D objects, which are drastically more complex than sprites. A true 3-D object

is composed of a group of points called vertices. Each vertex has a defined X,

Y, and Z position in a 3-D world. Figure 17-61 shows the vertices for a video

game character in a 3-D world.

Figure 17-61 Vertices for a video game warrior

The computer must track all the vertices of all the objects in the 3-D

world, including the ones you cannot currently see. Keep in mind that objects

may be motionless in the 3-D world (a wall, for example), may have

animation (such as a door opening and closing), or may be moving (like bad

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