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CompTIA A+ Certification All-in-One Exam Guide

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Figure 17-59 Wolfenstein 3D

Wolfenstein 3D shook the PC gaming world to its foundations. That this

innovative format came from an upstart little company made Wolfenstein 3D

and id Software into overnight sensations. Even though their game was

demanding on hardware, they gambled that enough people could run it to

make it a success. The gamble paid off for John Carmack and John Romero,

the creators of id Software, making them the fathers of 3-D gaming.

Early 3-D games used fixed 2-D images called sprites to create the 3-D

world. A sprite is nothing more than a bitmapped graphic. These early firstperson

shooters would calculate the position of an object from the player’s

perspective and place a sprite to represent the object. Any single object had

only a fixed number of sprites—if you walked around an object, you noticed

an obvious jerk as the game replaced the current sprite with a new one to

represent the new position. Figure 17-60 shows different sprites for the same

bad guy in Wolfenstein 3D. Sprites weren’t pretty, but they worked without

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