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The Old World: Grim and Perilous

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Crushing Charge

Tier:

Activation: Active (Action)

Ranked: No

While mounted, after your character engages

a target, they may suffer strain to use this talent

to make a Melee (Light), or Melee (Heavy)

combat check. When resolving the check, the

weapon gains the Knockdown and Sunder

item qualities and increases the Pierce and Vicious

item qualities by a number equal to your

character's ranks in Riding.

Diplomatic Immunity

(Improved)

Tier:

Activation: Passive

Ranked: No

Your character must have purchased the Diplomatic

Immunity talent to benefit from this talent.

When your character uses the Diplomatic Immunity

talent, they may choose to expand its

effect to all allies with a social status of Middle

Class or Elite who are accused of committing

the same crime.

Dramatic Entrance

Tier:

Activation: Active (Incidental, Out of Turn)

Ranked: No

Once per session, your character may spend

a Story Point to use this talent to enter a scene

or encounter they are not currently participating

in at an opportune time, even if their

arrival is only slightly likely. If the scene is

a combat encounter or otherwise uses Initiative

order, your character adds a new PC Initiative

slot at the top of the Initiative order.

In addition, they add j to the first check they

make in the encounter.

Dramatic Escape

Tier:

Activation: Passive

Ranked: No

Your character must have purchased the Dramatic

Entrance talent to benefit from this talent.

Your character may use the Dramatic Entrance

talent to immediately escape from the current

encounter instead of entering it. If your character

is targeted by a check, they may escape after

the dice pool is assembled, but before is rolled.

Flicker Step

Tier:

Activation: Active (Incidental)

Ranked: No

When your character casts a spell using the

Arcana skill, they may use this talent to spend

aaa or t to instantly vanish and reappear

at any location within long range.

94 The Old World: Grim and Perilous

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