The Old World: Grim and Perilous
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Crushing Charge
Tier:
Activation: Active (Action)
Ranked: No
While mounted, after your character engages
a target, they may suffer strain to use this talent
to make a Melee (Light), or Melee (Heavy)
combat check. When resolving the check, the
weapon gains the Knockdown and Sunder
item qualities and increases the Pierce and Vicious
item qualities by a number equal to your
character's ranks in Riding.
Diplomatic Immunity
(Improved)
Tier:
Activation: Passive
Ranked: No
Your character must have purchased the Diplomatic
Immunity talent to benefit from this talent.
When your character uses the Diplomatic Immunity
talent, they may choose to expand its
effect to all allies with a social status of Middle
Class or Elite who are accused of committing
the same crime.
Dramatic Entrance
Tier:
Activation: Active (Incidental, Out of Turn)
Ranked: No
Once per session, your character may spend
a Story Point to use this talent to enter a scene
or encounter they are not currently participating
in at an opportune time, even if their
arrival is only slightly likely. If the scene is
a combat encounter or otherwise uses Initiative
order, your character adds a new PC Initiative
slot at the top of the Initiative order.
In addition, they add j to the first check they
make in the encounter.
Dramatic Escape
Tier:
Activation: Passive
Ranked: No
Your character must have purchased the Dramatic
Entrance talent to benefit from this talent.
Your character may use the Dramatic Entrance
talent to immediately escape from the current
encounter instead of entering it. If your character
is targeted by a check, they may escape after
the dice pool is assembled, but before is rolled.
Flicker Step
Tier:
Activation: Active (Incidental)
Ranked: No
When your character casts a spell using the
Arcana skill, they may use this talent to spend
aaa or t to instantly vanish and reappear
at any location within long range.
94 The Old World: Grim and Perilous