The Old World: Grim and Perilous
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Arcana check. If they succeed, they instantly
vanish and reappear in any other location
in the world they already know about. Your
character may bring up to five allies with
them when they teleport, but they must add
j to the check for each ally. Whenever your
character uses this talent, your GM may spend
h to have the teleportation miss the location
by a range band per h spent, or may spend
hhhh or d to have the teleportation go
catastrophically wrong (by having a character
materialize in a wall, another person, or midair,
for instance, with the awful consequences
to be determined by your GM).
Cavalier (Improved)
Tier:
Activation: Passive
Ranked: No
Your character must have purchased the Cavalier talent
to benefit from this talent.
While riding a mount, your character and the
mount increase their defense by . In addition,
a Riding check is no longer required to maintain
control of an untrained mount in combat
or a similarly stressful situation.
Cavalier (Supreme)
Tier:
Activation: Active (Incidental, Out of Turn)
Ranked: No
Your character must have purchased the Cavalier talent
to benefit from this talent.
Your character may choose to suffer strain to
use the Cavalier talent as an incidental, instead
of as a maneuver.
Coordination Dodge
Tier:
Activation: Active (Incidental, Out of Turn)
Ranked: No
When your character is targeted by a combat
check, you may spend one Story Point to use
this talent to add a number of f equal to your
character's ranks in Coordination to the results.
Connected
Tier:
Activation: Active (Incidental)
Ranked: No
Once per session, your character may use this
talent to choose one NPC of the Commoner or
Middle Class social status and reveal that they
owe your character a big favor. Your character
may use a Negotiation check to determine the
outcome of the favor (instead of Leadership).
Chapter 2: New Talents 93